Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM301 Mapping and Delivery Guide
Apply simple modelling techniques
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM301 - Apply simple modelling techniques |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to develop, and refine, 3-D models using simple modelling techniques and appropriate software.It applies to individuals who support the design, development, and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: the production documentation reference materials computer hardware industry software packages games engines file storage enterprise policy about WHS requirements. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Clarify work requirements |
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Element: Apply simple 3-D modelling techniques |
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