Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM302 Mapping and Delivery Guide
Design and apply simple textures to digital art
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM302 - Design and apply simple textures to digital art |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to assess, and select, textures and shaders to develop new textures and to apply them to digital art, including 3-D models.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: the appropriate computer hardware, software and peripheral devices models and scenes to be shaded and textured style shots rendering briefs or specifications the schedules. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Clarify the design requirements, and plan the approach |
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Element: Assess the existing textures and shaders for suitability |
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Element: Determine shader attributes and assign to a 3-D model |
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Element: Acquire new textures |
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Element: Generate procedural textures and create a texture map |
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Element: Apply the texture to model |
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Element: Finalise the design |
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