Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM303 Mapping and Delivery Guide
Review and apply the principles of animation
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM303 - Review and apply the principles of animation |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to review the traditional animation process and design and produce 3-D animated sequences using modelling and animation software.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to appropriate computer hardware, software and peripheral devices. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Prepare the traditional animation process, and the sequence of its component parts |
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Element: Prepare scene layout and storyboarding techniques |
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Element: Nominate appropriate animation keys in a proposed animation sequence |
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Element: Create a short animation |
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Element: Apply traditional animation principles to a 3-D animation |
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