Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM402 Mapping and Delivery Guide
Identify and apply principles of games design and game playing

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM402 - Identify and apply principles of games design and game playing
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to identify and apply principles of games design and game playing.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the internet

computer hardware and software appropriate for researching games and the games industry.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Analyse and document, the methodology relating to various computer game genres
  • Review game-play elements in an example of a chosen, or given, game genre
  • Identify the objectives of play in an example of a chosen, or given, game genre
       
Element: Interpret consumer demographics for various games products
  • Identify the target markets for various types of games
  • Interpret the choices and patterns of buyers and players
  • Review the social, emotional, and cognitive aspects of contemporary interactive game play
       
Element: Review the historical aspects of game-play and game design
  • Review and describe the history of the games industry
  • Review the game play, and design, for non-computer based games
  • Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts
       
Element: Identify industry game-design principles
  • Research and identify current industry game-design principles
  • Identify the game-design principles for a chosen or given game
       
Element: Outline the development of a computer game
  • Outline the game design and play strategies
  • Outline the technical limitations, and constraints, of current hardware and software
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse and document, the methodology relating to various computer game genres

1.1 Review game-play elements in an example of a chosen, or given, game genre

1.2 Identify the objectives of play in an example of a chosen, or given, game genre

2. Interpret consumer demographics for various games products

2.1 Identify the target markets for various types of games

2.2 Interpret the choices and patterns of buyers and players

2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play

3. Review the historical aspects of game-play and game design

3.1 Review and describe the history of the games industry

3.2 Review the game play, and design, for non-computer based games

3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts

4. Identify industry game-design principles

4.1 Research and identify current industry game-design principles

4.2 Identify the game-design principles for a chosen or given game

5. Outline the development of a computer game

5.1 Outline the game design and play strategies

5.2 Outline the technical limitations, and constraints, of current hardware and software

Evidence of the ability to:

determine the methodology used for games genres

differentiate game genres

identify the consumer demographic for games products

differentiate game design and play principles

prepare an outline of a game design according to industry and organisational requirements.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe 3-D digital model design techniques

outline procedures and processes for computer game development

identify current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse and document, the methodology relating to various computer game genres

1.1 Review game-play elements in an example of a chosen, or given, game genre

1.2 Identify the objectives of play in an example of a chosen, or given, game genre

2. Interpret consumer demographics for various games products

2.1 Identify the target markets for various types of games

2.2 Interpret the choices and patterns of buyers and players

2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play

3. Review the historical aspects of game-play and game design

3.1 Review and describe the history of the games industry

3.2 Review the game play, and design, for non-computer based games

3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts

4. Identify industry game-design principles

4.1 Research and identify current industry game-design principles

4.2 Identify the game-design principles for a chosen or given game

5. Outline the development of a computer game

5.1 Outline the game design and play strategies

5.2 Outline the technical limitations, and constraints, of current hardware and software

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Review game-play elements in an example of a chosen, or given, game genre 
Identify the objectives of play in an example of a chosen, or given, game genre 
Identify the target markets for various types of games 
Interpret the choices and patterns of buyers and players 
Review the social, emotional, and cognitive aspects of contemporary interactive game play 
Review and describe the history of the games industry 
Review the game play, and design, for non-computer based games 
Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts 
Research and identify current industry game-design principles 
Identify the game-design principles for a chosen or given game 
Outline the game design and play strategies 
Outline the technical limitations, and constraints, of current hardware and software 

Forms

Assessment Cover Sheet

ICTGAM402 - Identify and apply principles of games design and game playing
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

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Assessor name:

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Assessment Record Sheet

ICTGAM402 - Identify and apply principles of games design and game playing

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: