Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM403 Mapping and Delivery Guide
Create design documents for interactive games

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM403 - Create design documents for interactive games
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to create a game concept, develop and document the game specifications.It applies to individuals who support the design, development and programming of basic digital games and design, develop and use digital media technologies as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the internet for research purposes

computer hardware, software and peripheral devices suitable for game development

games engines.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Research, create and document the game concept
  • Research, identify and describe the target market for the game
  • Research, identify and describe the game genre and its working title
  • Identify a suitable game platform
  • Identify a suitable game engine
  • Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play
       
Element: Create and document the specifications for game design
  • Develop the storylines and levels
  • Develop the artwork for the characters and environment
  • Identify the game-play elements
  • Develop the graphical user interface (GUI)
  • Identify suitable sounds and music for the game
       
Element: Create, and document, the technical specifications for the game
  • Determine game mechanics
  • Finalise the platform, game engine and operating system
  • Specify the source and purpose of the code to be used, including level-specific code
  • Determine the game physics and artificial intelligence
  • Determine the sound engineering requirements
  • Determine the procedures needed to test the game prototype
       
Element: Collate the game design document
  • Define the proposed game features in comparison to existing games
  • List the estimated resources required to develop the game
  • Prepare the estimated schedule for game development
  • Collate the design information, estimates and proposals into a comprehensive game design document
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research, create and document the game concept

1.1 Research, identify and describe the target market for the game

1.2 Research, identify and describe the game genre and its working title

1.3 Identify a suitable game platform

1.4 Identify a suitable game engine

1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play

2. Create and document the specifications for game design

2.1 Develop the storylines and levels

2.2 Develop the artwork for the characters and environment

2.3 Identify the game-play elements

2.4 Develop the graphical user interface (GUI)

2.5 Identify suitable sounds and music for the game

3. Create, and document, the technical specifications for the game

3.1 Determine game mechanics

3.2 Finalise the platform, game engine and operating system

3.3 Specify the source and purpose of the code to be used, including level-specific code

3.4 Determine the game physics and artificial intelligence

3.5 Determine the sound engineering requirements

3.6 Determine the procedures needed to test the game prototype

4. Collate the game design document

4.1 Define the proposed game features in comparison to existing games

4.2 List the estimated resources required to develop the game

4.3 Prepare the estimated schedule for game development

4.4 Collate the design information, estimates and proposals into a comprehensive game design document

Evidence of the ability to:

develop concept art for characters, environments, splash screens, start screens and game field screens consistent with an identified game genre and design specifications

develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability

develop game design documents to required industry standard, consistent with client brief and specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss the process of computer game development

compare and discuss current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development

outline the techniques for applying concept development skills

outline the techniques for applying concept visualisation skills.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research, create and document the game concept

1.1 Research, identify and describe the target market for the game

1.2 Research, identify and describe the game genre and its working title

1.3 Identify a suitable game platform

1.4 Identify a suitable game engine

1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play

2. Create and document the specifications for game design

2.1 Develop the storylines and levels

2.2 Develop the artwork for the characters and environment

2.3 Identify the game-play elements

2.4 Develop the graphical user interface (GUI)

2.5 Identify suitable sounds and music for the game

3. Create, and document, the technical specifications for the game

3.1 Determine game mechanics

3.2 Finalise the platform, game engine and operating system

3.3 Specify the source and purpose of the code to be used, including level-specific code

3.4 Determine the game physics and artificial intelligence

3.5 Determine the sound engineering requirements

3.6 Determine the procedures needed to test the game prototype

4. Collate the game design document

4.1 Define the proposed game features in comparison to existing games

4.2 List the estimated resources required to develop the game

4.3 Prepare the estimated schedule for game development

4.4 Collate the design information, estimates and proposals into a comprehensive game design document

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research, identify and describe the target market for the game 
Research, identify and describe the game genre and its working title 
Identify a suitable game platform 
Identify a suitable game engine 
Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play 
Develop the storylines and levels 
Develop the artwork for the characters and environment 
Identify the game-play elements 
Develop the graphical user interface (GUI) 
Identify suitable sounds and music for the game 
Determine game mechanics 
Finalise the platform, game engine and operating system 
Specify the source and purpose of the code to be used, including level-specific code 
Determine the game physics and artificial intelligence 
Determine the sound engineering requirements 
Determine the procedures needed to test the game prototype 
Define the proposed game features in comparison to existing games 
List the estimated resources required to develop the game 
Prepare the estimated schedule for game development 
Collate the design information, estimates and proposals into a comprehensive game design document 

Forms

Assessment Cover Sheet

ICTGAM403 - Create design documents for interactive games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Assessment Record Sheet

ICTGAM403 - Create design documents for interactive games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: