Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM404 Mapping and Delivery Guide
Apply artificial intelligence in game development
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM404 - Apply artificial intelligence in game development |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to research, develop and implement artificial intelligence (AI) solutions in games.It applies to individuals who contribute to the creation of computer-controlled objects in games, and who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: research tools including the internet path-finding libraries development tools to implement AI strategies game design specifications and documentation. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Conduct research on AI strategies |
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Element: Design an AI strategy for games |
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Element: Implement an AI strategy |
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Element: Evaluate the game, based on NPC AI |
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