Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM405 Mapping and Delivery Guide
Write story and content for digital games

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM405 - Write story and content for digital games
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to identify and develop storylines, write plot synopses and background stories, and to develop story components for interactive digital games.It applies to individuals who are employed as game concept developers, script writers, storyboard artists, game designers and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

a range of current computer games across all platforms and genres

a range of the latest consoles and hand-held game devices

the internet for research purposes

computer hardware, software and games engines

file storage

current copyright and intellectual property legislation.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify and develop storylines with game potential
  • Identify potential storylines for game development, to current industry standards and regulations
  • Modify and enhance storylines to suit the game environment
  • Determine the appropriate game genre
       
Element: Write the plot synopsis and background story
  • Determine character profiles
  • Develop environment profiles consistent with the storyline
  • Develop the background story
  • Develop the initial plot profile
  • Develop plot synopsis and options, and link to specific game levels
       
Element: Develop story components
  • Source the initial concept artwork
  • Develop level specifications and storylines
  • Initiate the development of storyboards showing plot development, cinematic and level outlines
       
Element: Finalise story components for inclusion in the game design brief
  • Seek feedback on the story and concept
  • Finalise the story concept, profiles and other specifications for inclusion in the game design brief
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and develop storylines with game potential

1.1 Identify potential storylines for game development, to current industry standards and regulations

1.2 Modify and enhance storylines to suit the game environment

1.3 Determine the appropriate game genre

2. Write the plot synopsis and background story

2.1 Determine character profiles

2.2 Develop environment profiles consistent with the storyline

2.3 Develop the background story

2.4 Develop the initial plot profile

2.5 Develop plot synopsis and options, and link to specific game levels

3. Develop story components

3.1 Source the initial concept artwork

3.2 Develop level specifications and storylines

3.3 Initiate the development of storyboards showing plot development, cinematic and level outlines

4. Finalise story components for inclusion in the game design brief

4.1 Seek feedback on the story and concept

4.2 Finalise the story concept, profiles and other specifications for inclusion in the game design brief

Evidence of the ability to:

develop storylines for games, according to current industry standards

apply processes and procedures to facilitate quality script writing

apply the role of narrative in game development

seek, and professionally respond to, feedback regarding concept and storylines.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline budgeting and scheduling considerations for game development

outline the copyright and intellectual property protection regulations for written narrative and concept graphics

discuss different story requirements for particular game genres

discuss the role of story writing in game development, and the quality of the final product

outline research methods that can be used to stay abreast of the latest changes and narrative development for games

discuss tools and techniques for developing game narrative.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and develop storylines with game potential

1.1 Identify potential storylines for game development, to current industry standards and regulations

1.2 Modify and enhance storylines to suit the game environment

1.3 Determine the appropriate game genre

2. Write the plot synopsis and background story

2.1 Determine character profiles

2.2 Develop environment profiles consistent with the storyline

2.3 Develop the background story

2.4 Develop the initial plot profile

2.5 Develop plot synopsis and options, and link to specific game levels

3. Develop story components

3.1 Source the initial concept artwork

3.2 Develop level specifications and storylines

3.3 Initiate the development of storyboards showing plot development, cinematic and level outlines

4. Finalise story components for inclusion in the game design brief

4.1 Seek feedback on the story and concept

4.2 Finalise the story concept, profiles and other specifications for inclusion in the game design brief

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify potential storylines for game development, to current industry standards and regulations 
Modify and enhance storylines to suit the game environment 
Determine the appropriate game genre 
Determine character profiles 
Develop environment profiles consistent with the storyline 
Develop the background story 
Develop the initial plot profile 
Develop plot synopsis and options, and link to specific game levels 
Source the initial concept artwork 
Develop level specifications and storylines 
Initiate the development of storyboards showing plot development, cinematic and level outlines 
Seek feedback on the story and concept 
Finalise the story concept, profiles and other specifications for inclusion in the game design brief 

Forms

Assessment Cover Sheet

ICTGAM405 - Write story and content for digital games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM405 - Write story and content for digital games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: