Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM408 Mapping and Delivery Guide
Use 3-D animation interface and toolsets
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM408 - Use 3-D animation interface and toolsets |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to investigate, customise, and use 3-D animation software interfaces and toolsets.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: reference materials appropriate computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Locate and identify the 3D application navigation controls |
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Element: Locate and identify the 3D animation toolsets |
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Element: Select and clarify appropriate menu categories for requirements |
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Element: Initiate and use application-support materials |
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Element: Identify and plan 3-D application import and export procedures |
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Element: Identify and use application feedback |
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Element: Customise application interface |
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