Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM410 Mapping and Delivery Guide
Develop 3-D components for interactive games
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM410 - Develop 3-D components for interactive games |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to design, and to create, 3-D components within a games environment.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Confirm 3-D component requirements within the game context |
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Element: Identify 3-D component integration methods within game architecture |
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Element: Establish the content creation pipeline |
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Element: Integrate 3-D components for testing and analysis |
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