Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM412 Mapping and Delivery Guide
Design interactive media

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM412 - Design interactive media
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to design and implement technologies relating to human-computer interaction.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Define human-computer hardware interface devices
  • Identify standard human-computer interaction devices
  • Identify game-specific human-computer interaction devices and the common controls used in their implementation
       
Element: Research common event-handling systems
  • Identify and review industry-standard event-handling systems used in application libraries
  • Create an application, accessing and using technologies, and showcasing captured events from hardware devices
  • Consider the human-computer interaction device selection
       
Element: Research commonly used graphical user interface (GUI) widget sets
  • Identify common widgets and their usage within an application environment
  • Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software
  • Consider the selection of widgets within a game heads-up display (HUD)
  • Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets
       
Element: Design a simple media software device
  • Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment
  • Select GUI software for implementation and discuss the ramifications of the selection
       
Element: Build and implement a simple media software device
  • Integrate all custom widget elements, as required by the prototype specifications
  • Make final checks to ensure that the functionality conforms to the original design
  • Save into specified storage systems
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Define human-computer hardware interface devices

1.1 Identify standard human-computer interaction devices

1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation

2. Research common event-handling systems

2.1 Identify and review industry-standard event-handling systems used in application libraries

2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices

2.3 Consider the human-computer interaction device selection

3. Research commonly used graphical user interface (GUI) widget sets

3.1 Identify common widgets and their usage within an application environment

3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software

3.3 Consider the selection of widgets within a game heads-up display (HUD)

3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets

4. Design a simple media software device

4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment

4.2 Select GUI software for implementation and discuss the ramifications of the selection

5. Build and implement a simple media software device

5.1 Integrate all custom widget elements, as required by the prototype specifications

5.2 Make final checks to ensure that the functionality conforms to the original design

5.3 Save into specified storage systems

Evidence of the ability to:

define hardware and software requirements for the human-computer interaction environment

research event handling systems and graphic user interfaces (GUI)

design a simple application, using correct methods of hardware event handling, within the context of a video game environment

produce a custom control for use within a large project

present a completed project on time.


Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain programming techniques appropriate to interactive media

define specific terminology used by computer game developers

describe common human-computer interaction devices and their application

describe common widgets and their usage

define a ‘heads-up display’

outline the technical constraints that hardware and software impose on design and development.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Define human-computer hardware interface devices

1.1 Identify standard human-computer interaction devices

1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation

2. Research common event-handling systems

2.1 Identify and review industry-standard event-handling systems used in application libraries

2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices

2.3 Consider the human-computer interaction device selection

3. Research commonly used graphical user interface (GUI) widget sets

3.1 Identify common widgets and their usage within an application environment

3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software

3.3 Consider the selection of widgets within a game heads-up display (HUD)

3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets

4. Design a simple media software device

4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment

4.2 Select GUI software for implementation and discuss the ramifications of the selection

5. Build and implement a simple media software device

5.1 Integrate all custom widget elements, as required by the prototype specifications

5.2 Make final checks to ensure that the functionality conforms to the original design

5.3 Save into specified storage systems

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify standard human-computer interaction devices 
Identify game-specific human-computer interaction devices and the common controls used in their implementation 
Identify and review industry-standard event-handling systems used in application libraries 
Create an application, accessing and using technologies, and showcasing captured events from hardware devices 
Consider the human-computer interaction device selection 
Identify common widgets and their usage within an application environment 
Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software 
Consider the selection of widgets within a game heads-up display (HUD) 
Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets 
Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment 
Select GUI software for implementation and discuss the ramifications of the selection 
Integrate all custom widget elements, as required by the prototype specifications 
Make final checks to ensure that the functionality conforms to the original design 
Save into specified storage systems 

Forms

Assessment Cover Sheet

ICTGAM412 - Design interactive media
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM412 - Design interactive media

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: