Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM415 Mapping and Delivery Guide
Develop simple environments for 3-D games

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency ICTGAM415 - Develop simple environments for 3-D games
Description
Employability Skills
Learning Outcomes and Application This unit describes the performance outcomes, skills and knowledge required to research, design, verify, validate, develop, and evolve simple environments for different genres of games.It applies to individuals working in the game development environment as concept artists, matte painters, game designers, animators and other personnel.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

appropriate computer hardware and software

input and output devices

game design documents or specifications

style shots.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Research and analyse brief requirements
  • Interpret the brief and clarify the design requirements, in consultation with the client
  • Identify the design, technical constraints and innovative features of the environments
  • Identify the software, media and file formats for digital imagery
  • Identify the production workflow requirements, and develop the production pipeline to meet client requirements
       
Element: Design and visualise the environment
  • Develop the concept illustration for the environment, consistent with the game genre
  • Conduct focus testing of the concept illustration with the client and the representatives of the target market audience
  • Submit to the client for approval and feedback
  • Make adjustments to the concept illustration, based on comment and feedback
       
Element: Verify and validate the environment
  • Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration
  • Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype
  • Make adjustments to the environment prototype, based on comment and feedback
  • Submit to the client for approval and feedback
       
Element: Develop and evolve environment
  • Further enhance the environment prototype based on recommendations generated from focus testing
  • Submit to the client for approval and feedback
  • Finalise the environment design
  • Save and archive the files in agreed formats and repository
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse brief requirements

1.1 Interpret the brief and clarify the design requirements, in consultation with the client

1.2 Identify the design, technical constraints and innovative features of the environments

1.3 Identify the software, media and file formats for digital imagery

1.4 Identify the production workflow requirements, and develop the production pipeline to meet client requirements

2. Design and visualise the environment

2.1 Develop the concept illustration for the environment, consistent with the game genre

2.2 Conduct focus testing of the concept illustration with the client and the representatives of the target market audience

2.3 Submit to the client for approval and feedback

2.4 Make adjustments to the concept illustration, based on comment and feedback

3. Verify and validate the environment

3.1 Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration

3.2 Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype

3.3 Make adjustments to the environment prototype, based on comment and feedback

3.4 Submit to the client for approval and feedback

4. Develop and evolve environment

4.1 Further enhance the environment prototype based on recommendations generated from focus testing

4.2 Submit to the client for approval and feedback

4.3 Finalise the environment design

4.4 Save and archive the files in agreed formats and repository

Evidence of the ability to:

research and analyse requirements from the client’s brief

develop environment designs that comply with the games design brief and client requirements

verify and validate the environment prototype

test responses to the environment designs with the intended audience

finalise the environment design.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

determine the budgeting and scheduling considerations for environment creation in games, with consideration given to human resources

discuss the techniques applied to environment design and realisation, including how the genre of the game influences environment requirements

discuss how to interpret environment design briefs

describe the role and position of interactive environments in commercial game development, game duration, and quality

outline the processes and procedures needed to facilitate quality, and innovation in the design of 3-D environments

identify the prototyping tools and techniques for commercial environment development in games

outline the research methods used to stay abreast of the latest developments in game environment design.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse brief requirements

1.1 Interpret the brief and clarify the design requirements, in consultation with the client

1.2 Identify the design, technical constraints and innovative features of the environments

1.3 Identify the software, media and file formats for digital imagery

1.4 Identify the production workflow requirements, and develop the production pipeline to meet client requirements

2. Design and visualise the environment

2.1 Develop the concept illustration for the environment, consistent with the game genre

2.2 Conduct focus testing of the concept illustration with the client and the representatives of the target market audience

2.3 Submit to the client for approval and feedback

2.4 Make adjustments to the concept illustration, based on comment and feedback

3. Verify and validate the environment

3.1 Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration

3.2 Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype

3.3 Make adjustments to the environment prototype, based on comment and feedback

3.4 Submit to the client for approval and feedback

4. Develop and evolve environment

4.1 Further enhance the environment prototype based on recommendations generated from focus testing

4.2 Submit to the client for approval and feedback

4.3 Finalise the environment design

4.4 Save and archive the files in agreed formats and repository

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Interpret the brief and clarify the design requirements, in consultation with the client 
Identify the design, technical constraints and innovative features of the environments 
Identify the software, media and file formats for digital imagery 
Identify the production workflow requirements, and develop the production pipeline to meet client requirements 
Develop the concept illustration for the environment, consistent with the game genre 
Conduct focus testing of the concept illustration with the client and the representatives of the target market audience 
Submit to the client for approval and feedback 
Make adjustments to the concept illustration, based on comment and feedback 
Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration 
Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype 
Make adjustments to the environment prototype, based on comment and feedback 
Submit to the client for approval and feedback 
Further enhance the environment prototype based on recommendations generated from focus testing 
Submit to the client for approval and feedback 
Finalise the environment design 
Save and archive the files in agreed formats and repository 

Forms

Assessment Cover Sheet

ICTGAM415 - Develop simple environments for 3-D games
Assessment task 1: [title]

Student name:

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I declare that the assessment tasks submitted for this unit are my own work.

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Result: Competent Not yet competent

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Assessment Record Sheet

ICTGAM415 - Develop simple environments for 3-D games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

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