Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM415 Mapping and Delivery Guide
Develop simple environments for 3-D games
Version 1.0
Issue Date: March 2024
Qualification | - |
Unit of Competency | ICTGAM415 - Develop simple environments for 3-D games |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the performance outcomes, skills and knowledge required to research, design, verify, validate, develop, and evolve simple environments for different genres of games.It applies to individuals working in the game development environment as concept artists, matte painters, game designers, animators and other personnel.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: appropriate computer hardware and software input and output devices game design documents or specifications style shots. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Research and analyse brief requirements |
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Element: Design and visualise the environment |
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Element: Verify and validate the environment |
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Element: Develop and evolve environment |
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