Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM418 Mapping and Delivery Guide
Use simple modelling for animation

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency ICTGAM418 - Use simple modelling for animation
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to plan and produce an animated sequence.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

appropriate computer hardware, software and games engines

file storage

design specifications and production documentation.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Clarify the animation requirements of models
  • Clarify the animation requirements and design specifications for the model, in consultation with the relevant personnel, and according to the production documentation
  • Examine the most appropriate animation techniques for the animation, in order to determine which modelling techniques to use
  • Identify the file format and delivery platform for animated sequences
  • Identify factors that may influence the animation design approach
  • Clarify work flow sequences, in consultation with the relevant personnel, to ensure that production schedule deadlines are met
       
Element: Plan the approach
  • Research animations, artworks and other creative sources that may inspire visual design ideas
  • Generate a range of animation ideas that are technically feasible, respond to briefs, and provide creative solutions to all design issues
  • Present animation ideas to the relevant personnel using appropriate design techniques
  • Adjust the approach to incorporate feedback, and agree on final design concepts
  • Discuss and select animation software with the relevant personnel to ensure that the animated sequences of the model meet specified outcomes
  • Analyse audio assets supplied for animations, as required
       
Element: Produce animated sequences for review
  • Create animations of models using animation and modelling techniques to suit design requirements
  • Apply basic animation principles, screen principles, visual design principles and communication principles
  • Apply real-world camera techniques to the virtual cameras used in the animation
  • Render the completed animated sequences
  • Save and store the animated sequences using appropriate output file formats, standard naming conventions, and version-control protocols
  • Present the animated sequences of simple models to the relevant personnel for evaluation by agreed deadlines
       
Element: Finalise animated sequences
  • Review the animated sequences to assess creative solutions to the design briefs, appropriateness to users or audience, and technical feasibility
  • Discuss and confirm with the relevant personnel, additional requirements or modifications, and complete any changes as required
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the animation requirements of models

1.1 Clarify the animation requirements and design specifications for the model, in consultation with the relevant personnel, and according to the production documentation

1.2 Examine the most appropriate animation techniques for the animation, in order to determine which modelling techniques to use

1.3 Identify the file format and delivery platform for animated sequences

1.4 Identify factors that may influence the animation design approach

1.5 Clarify work flow sequences, in consultation with the relevant personnel, to ensure that production schedule deadlines are met

2. Plan the approach

2.1 Research animations, artworks and other creative sources that may inspire visual design ideas

2.2 Generate a range of animation ideas that are technically feasible, respond to briefs, and provide creative solutions to all design issues

2.3 Present animation ideas to the relevant personnel using appropriate design techniques

2.4 Adjust the approach to incorporate feedback, and agree on final design concepts

2.5 Discuss and select animation software with the relevant personnel to ensure that the animated sequences of the model meet specified outcomes

2.6 Analyse audio assets supplied for animations, as required

3. Produce animated sequences for review

3.1 Create animations of models using animation and modelling techniques to suit design requirements

3.2 Apply basic animation principles, screen principles, visual design principles and communication principles

3.3 Apply real-world camera techniques to the virtual cameras used in the animation

3.4 Render the completed animated sequences

3.5 Save and store the animated sequences using appropriate output file formats, standard naming conventions, and version-control protocols

3.6 Present the animated sequences of simple models to the relevant personnel for evaluation by agreed deadlines

4. Finalise animated sequences

4.1 Review the animated sequences to assess creative solutions to the design briefs, appropriateness to users or audience, and technical feasibility

4.2 Discuss and confirm with the relevant personnel, additional requirements or modifications, and complete any changes as required

Evidence of the ability to:

create digital animated sequences of a model that:

demonstrates the principles of simple model animation, basic screen, visual design and communication

meets the technical requirements of specific platforms

satisfies the design brief and client requirements

meets the production deadlines.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline basic digital animation techniques

outline the principles of animation, screen, visual design and communication in relation to the production of animated sequences

describe the features of a range of delivery platforms for animated sequences

discuss the issues and challenges that arise in the context of creating models for digital animations

outline the stages in the production process from initial design through to finished product

outline the roles and responsibilities of project team members.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the animation requirements of models

1.1 Clarify the animation requirements and design specifications for the model, in consultation with the relevant personnel, and according to the production documentation

1.2 Examine the most appropriate animation techniques for the animation, in order to determine which modelling techniques to use

1.3 Identify the file format and delivery platform for animated sequences

1.4 Identify factors that may influence the animation design approach

1.5 Clarify work flow sequences, in consultation with the relevant personnel, to ensure that production schedule deadlines are met

2. Plan the approach

2.1 Research animations, artworks and other creative sources that may inspire visual design ideas

2.2 Generate a range of animation ideas that are technically feasible, respond to briefs, and provide creative solutions to all design issues

2.3 Present animation ideas to the relevant personnel using appropriate design techniques

2.4 Adjust the approach to incorporate feedback, and agree on final design concepts

2.5 Discuss and select animation software with the relevant personnel to ensure that the animated sequences of the model meet specified outcomes

2.6 Analyse audio assets supplied for animations, as required

3. Produce animated sequences for review

3.1 Create animations of models using animation and modelling techniques to suit design requirements

3.2 Apply basic animation principles, screen principles, visual design principles and communication principles

3.3 Apply real-world camera techniques to the virtual cameras used in the animation

3.4 Render the completed animated sequences

3.5 Save and store the animated sequences using appropriate output file formats, standard naming conventions, and version-control protocols

3.6 Present the animated sequences of simple models to the relevant personnel for evaluation by agreed deadlines

4. Finalise animated sequences

4.1 Review the animated sequences to assess creative solutions to the design briefs, appropriateness to users or audience, and technical feasibility

4.2 Discuss and confirm with the relevant personnel, additional requirements or modifications, and complete any changes as required

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Clarify the animation requirements and design specifications for the model, in consultation with the relevant personnel, and according to the production documentation 
Examine the most appropriate animation techniques for the animation, in order to determine which modelling techniques to use 
Identify the file format and delivery platform for animated sequences 
Identify factors that may influence the animation design approach 
Clarify work flow sequences, in consultation with the relevant personnel, to ensure that production schedule deadlines are met 
Research animations, artworks and other creative sources that may inspire visual design ideas 
Generate a range of animation ideas that are technically feasible, respond to briefs, and provide creative solutions to all design issues 
Present animation ideas to the relevant personnel using appropriate design techniques 
Adjust the approach to incorporate feedback, and agree on final design concepts 
Discuss and select animation software with the relevant personnel to ensure that the animated sequences of the model meet specified outcomes 
Analyse audio assets supplied for animations, as required 
Create animations of models using animation and modelling techniques to suit design requirements 
Apply basic animation principles, screen principles, visual design principles and communication principles 
Apply real-world camera techniques to the virtual cameras used in the animation 
Render the completed animated sequences 
Save and store the animated sequences using appropriate output file formats, standard naming conventions, and version-control protocols 
Present the animated sequences of simple models to the relevant personnel for evaluation by agreed deadlines 
Review the animated sequences to assess creative solutions to the design briefs, appropriateness to users or audience, and technical feasibility 
Discuss and confirm with the relevant personnel, additional requirements or modifications, and complete any changes as required 

Forms

Assessment Cover Sheet

ICTGAM418 - Use simple modelling for animation
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM418 - Use simple modelling for animation

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: