Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM418 Mapping and Delivery Guide
Use simple modelling for animation
Version 1.0
Issue Date: March 2024
Qualification | - |
Unit of Competency | ICTGAM418 - Use simple modelling for animation |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to plan and produce an animated sequence.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: appropriate computer hardware, software and games engines file storage design specifications and production documentation. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Clarify the animation requirements of models |
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Element: Plan the approach |
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Element: Produce animated sequences for review |
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Element: Finalise animated sequences |
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