Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM501 Mapping and Delivery Guide
Create design concepts for digital games and 3-D media
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM501 - Create design concepts for digital games and 3-D media |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to work innovatively in game development, using thoughtful strategies and well-developed technical skills to accommodate a specified design brief.It applies to individuals who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Identify and analyse commonly used design concepts for games and 3-D media |
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Element: Identify appropriate software packages used for a digital game and 3-D concept design |
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Element: Use a chosen software package |
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Element: Create and develop the concept components for a digital game or interactive media |
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Element: Implement a design concept into a game or 3-D interactive media |
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Element: Evaluate the implementation |
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