Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM503 Mapping and Delivery Guide
Create a complex 3-D interactive computer game

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency ICTGAM503 - Create a complex 3-D interactive computer game
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to use original and innovative ideas, and industry-standard production techniques, to create functional games according to a specific design brief. It applies to individuals who support the design, development and programming of interactive 3-D media, and digital games, as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify the required game assets in a team environment
  • Obtain the project brief and other relevant documents
  • Identify the game production assets required to meet the creative and production requirements, and technical specifications
  • Discuss the formats of assets, and issues of asset integration, with the appropriate personnel
  • Determine the sequence for the development of a beta-version prototype for testing game play
  • Create a schedule for production and testing
  • Determine strategies for monitoring production progress against the schedule
       
Element: Identify the capability of game-engine software and tools and make a selection in a team environment
  • Identify and review the range of industry-standard game-engine software and development tools available
  • Assess the software and tools related to the specified game concept and play requirements
  • Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes
  • Select the game-engine software and development tools
       
Element: Create or acquire the required assets for a game in a team environment
  • Establish an environment for a project that supports sharing of project assets produced by team members
  • Review the attributes of the assets required in a game project related to the chosen game engine
  • Create or acquire the visual assets for a games project
  • Customise asset attributes to suit the game design, and chosen game engine
       
Element: Use game-engine software and development tools in a team environment
  • Collaborate in the use of tools, and features, of software relevant to the game-production process
  • Create, modify or access scripts or code to combine assets, and achieve agreed project goals
  • Create and check game-play elements, according to the creative and technical requirements
  • Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements
       
Element: Evaluate the game prototype in a team environment
  • Demonstrate the initial prototype to the relevant personnel
  • Evaluate against criteria, including the achievement of a creative and user-friendly product
  • Discuss and agree on required changes
  • Assist, if required, in tests and user trials
  • Evaluate the feedback from user trials
  • Confirm the endorsement from relevant personnel to develop the prototype into a complete product
       
Element: Transform the prototype into final publication
  • Make the necessary changes, as indicated by user trials
  • Integrate all game elements, as required by the specifications
  • Make final checks to ensure that all sequences conform to the navigation design
  • Assemble a final publication for distribution
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the required game assets in a team environment

1.1 Obtain the project brief and other relevant documents

1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications

1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel

1.4 Determine the sequence for the development of a beta-version prototype for testing game play

1.5 Create a schedule for production and testing

1.6 Determine strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools and make a selection in a team environment

2.1 Identify and review the range of industry-standard game-engine software and development tools available

2.2 Assess the software and tools related to the specified game concept and play requirements

2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes

2.4 Select the game-engine software and development tools

3. Create or acquire the required assets for a game in a team environment

3.1 Establish an environment for a project that supports sharing of project assets produced by team members

3.2 Review the attributes of the assets required in a game project related to the chosen game engine

3.3 Create or acquire the visual assets for a games project

3.4 Customise asset attributes to suit the game design, and chosen game engine

4. Use game-engine software and development tools in a team environment

4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process

4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals

4.3 Create and check game-play elements, according to the creative and technical requirements

4.4 Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements

5. Evaluate the game prototype in a team environment

5.1 Demonstrate the initial prototype to the relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into final publication

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by the specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Assemble a final publication for distribution

Evidence of the ability to:

determine required game assets

apply a variety of strategies for game trialling and testing

apply original and innovative approaches to the creative developmentof a 3-D game

implement game development and production strategies

maintain the integrity of the design brief and game design document

communicate, collaborate and participate in a team environment

transform the prototype into final publication.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

summarise the capabilities and constraints of game engines

discuss the process used for computer games development, including specific terminology

provide a detailed summary of current game-play hardware and software products

explain risk and critical path management

outline technical constraints that hardware imposes on:

graphics requirements

code development

creative visual design.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the required game assets in a team environment

1.1 Obtain the project brief and other relevant documents

1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications

1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel

1.4 Determine the sequence for the development of a beta-version prototype for testing game play

1.5 Create a schedule for production and testing

1.6 Determine strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools and make a selection in a team environment

2.1 Identify and review the range of industry-standard game-engine software and development tools available

2.2 Assess the software and tools related to the specified game concept and play requirements

2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes

2.4 Select the game-engine software and development tools

3. Create or acquire the required assets for a game in a team environment

3.1 Establish an environment for a project that supports sharing of project assets produced by team members

3.2 Review the attributes of the assets required in a game project related to the chosen game engine

3.3 Create or acquire the visual assets for a games project

3.4 Customise asset attributes to suit the game design, and chosen game engine

4. Use game-engine software and development tools in a team environment

4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process

4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals

4.3 Create and check game-play elements, according to the creative and technical requirements

4.4 Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements

5. Evaluate the game prototype in a team environment

5.1 Demonstrate the initial prototype to the relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into final publication

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by the specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Assemble a final publication for distribution

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain the project brief and other relevant documents 
Identify the game production assets required to meet the creative and production requirements, and technical specifications 
Discuss the formats of assets, and issues of asset integration, with the appropriate personnel 
Determine the sequence for the development of a beta-version prototype for testing game play 
Create a schedule for production and testing 
Determine strategies for monitoring production progress against the schedule 
Identify and review the range of industry-standard game-engine software and development tools available 
Assess the software and tools related to the specified game concept and play requirements 
Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes 
Select the game-engine software and development tools 
Establish an environment for a project that supports sharing of project assets produced by team members 
Review the attributes of the assets required in a game project related to the chosen game engine 
Create or acquire the visual assets for a games project 
Customise asset attributes to suit the game design, and chosen game engine 
Collaborate in the use of tools, and features, of software relevant to the game-production process 
Create, modify or access scripts or code to combine assets, and achieve agreed project goals 
Create and check game-play elements, according to the creative and technical requirements 
Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements 
Demonstrate the initial prototype to the relevant personnel 
Evaluate against criteria, including the achievement of a creative and user-friendly product 
Discuss and agree on required changes 
Assist, if required, in tests and user trials 
Evaluate the feedback from user trials 
Confirm the endorsement from relevant personnel to develop the prototype into a complete product 
Make the necessary changes, as indicated by user trials 
Integrate all game elements, as required by the specifications 
Make final checks to ensure that all sequences conform to the navigation design 
Assemble a final publication for distribution 

Forms

Assessment Cover Sheet

ICTGAM503 - Create a complex 3-D interactive computer game
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

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Assessor name:

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Assessment Record Sheet

ICTGAM503 - Create a complex 3-D interactive computer game

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

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