Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM510 Mapping and Delivery Guide
Prepare games for different platforms and delivery modes
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICTGAM510 - Prepare games for different platforms and delivery modes |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to build, maintain and test games across multiple system platforms.It applies to individuals with games programming skills, and other personnel, working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage computers running various operating systems IDEs and libraries installers for product distribution the internet for research purposes. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Produce a game package for multiple platforms |
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Element: Develop a cross-platform project |
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Element: Compile a report on cross-platform software development |
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