Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM512 Mapping and Delivery Guide
Create and implement designs for a 3-D games environment
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM512 - Create and implement designs for a 3-D games environment |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to create and implement designs within the context of a 3-D games environment.It applies to individuals with highly developed communication and technical skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Identify the technologies to be used with 3-D games development |
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Element: Develop design documentation for 3-D effects |
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Element: Develop and create storyboards |
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Element: Develop and create projects |
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