Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM515 Mapping and Delivery Guide
Design and create advanced particles, fluids and bodies for 3-D digital effects

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM515 - Design and create advanced particles, fluids and bodies for 3-D digital effects
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to design and create, advanced simulated effects in a 3D and digital effects environment.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Analyse approaches to design requirements
  • Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents
  • Identify where the advanced simulated effects will fit into the production pipeline
  • Identify the factors that may influence the design approach to creating advanced simulated effects
       
Element: Demonstrate the application of advanced simulated effects
  • Review the media and techniques that may inspire ideas for simulated effects
  • Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments
  • Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel
       
Element: Plan approach to simulated effects
  • Adapt and finalise the design according to feedback from the relevant personnel
  • Identify skills and processes required for creating advanced simulated effects systems
  • Source and gather reference materials, and maintain a portfolio of these references
  • Plan a time line to create the advanced simulated effects
       
Element: Produce particles, fluids and bodies for review
  • Use programming languages to create code to assist, or produce, the advanced simulated effects
  • Using toolsets, create prototype of advanced simulated effects based on finalised design
  • Implement physics and forces to the advanced simulated effects, to produce the desired outcome
  • Conduct testing
  • Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design
       
Element: Finalise advanced simulated effects
  • Adapt the advanced simulated effects and design if necessary, according to feedback
  • Refine the advanced simulated effects
  • Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse approaches to design requirements

1.1 Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents

1.2 Identify where the advanced simulated effects will fit into the production pipeline

1.3 Identify the factors that may influence the design approach to creating advanced simulated effects

2. Demonstrate the application of advanced simulated effects

2.1 Review the media and techniques that may inspire ideas for simulated effects

2.2 Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments

2.3 Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel

3. Plan approach to simulated effects

3.1 Adapt and finalise the design according to feedback from the relevant personnel

3.2 Identify skills and processes required for creating advanced simulated effects systems

3.3 Source and gather reference materials, and maintain a portfolio of these references

3.4 Plan a time line to create the advanced simulated effects

4. Produce particles, fluids and bodies for review

4.1 Use programming languages to create code to assist, or produce, the advanced simulated effects

4.2 Using toolsets, create prototype of advanced simulated effects based on finalised design

4.3 Implement physics and forces to the advanced simulated effects, to produce the desired outcome

4.4 Conduct testing

4.5 Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design

5. Finalise advanced simulated effects

5.1 Adapt the advanced simulated effects and design if necessary, according to feedback

5.2 Refine the advanced simulated effects

5.3 Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel

Evidence of the ability to:

analyse design requirements and develop design documents

develop advanced simulation effects according to requirements

use appropriate effects, such as particles, fluids and rigid or soft bodies

use programming languages to assist the creation of advanced simulation effects

adapt design according to feedback

produce a refined and finalised deliverable

maintain a portfolio of reference materials.


Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain the programming techniques required for creation of 3-D digital effects

discuss computer game development, including specific terminology

summarise the current game-play hardware and software products

summarise the technology requirements and human resources required in the process of creating digital effects and each team member’s respective skills

explain risk and critical path management

provide a detailed summary of the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design

explain the techniques for applying concept development skills

explain the techniques for applying concept visualisation skills.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse approaches to design requirements

1.1 Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents

1.2 Identify where the advanced simulated effects will fit into the production pipeline

1.3 Identify the factors that may influence the design approach to creating advanced simulated effects

2. Demonstrate the application of advanced simulated effects

2.1 Review the media and techniques that may inspire ideas for simulated effects

2.2 Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments

2.3 Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel

3. Plan approach to simulated effects

3.1 Adapt and finalise the design according to feedback from the relevant personnel

3.2 Identify skills and processes required for creating advanced simulated effects systems

3.3 Source and gather reference materials, and maintain a portfolio of these references

3.4 Plan a time line to create the advanced simulated effects

4. Produce particles, fluids and bodies for review

4.1 Use programming languages to create code to assist, or produce, the advanced simulated effects

4.2 Using toolsets, create prototype of advanced simulated effects based on finalised design

4.3 Implement physics and forces to the advanced simulated effects, to produce the desired outcome

4.4 Conduct testing

4.5 Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design

5. Finalise advanced simulated effects

5.1 Adapt the advanced simulated effects and design if necessary, according to feedback

5.2 Refine the advanced simulated effects

5.3 Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents 
Identify where the advanced simulated effects will fit into the production pipeline 
Identify the factors that may influence the design approach to creating advanced simulated effects 
Review the media and techniques that may inspire ideas for simulated effects 
Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments 
Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel 
Adapt and finalise the design according to feedback from the relevant personnel 
Identify skills and processes required for creating advanced simulated effects systems 
Source and gather reference materials, and maintain a portfolio of these references 
Plan a time line to create the advanced simulated effects 
Use programming languages to create code to assist, or produce, the advanced simulated effects 
Using toolsets, create prototype of advanced simulated effects based on finalised design 
Implement physics and forces to the advanced simulated effects, to produce the desired outcome 
Conduct testing 
Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design 
Adapt the advanced simulated effects and design if necessary, according to feedback 
Refine the advanced simulated effects 
Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel 

Forms

Assessment Cover Sheet

ICTGAM515 - Design and create advanced particles, fluids and bodies for 3-D digital effects
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

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Assessor name:

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Assessment Record Sheet

ICTGAM515 - Design and create advanced particles, fluids and bodies for 3-D digital effects

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

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