Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM516 Mapping and Delivery Guide
Animate a 3-D character for digital games

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM516 - Animate a 3-D character for digital games
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to apply animation principles to develop an animated character, and export the character model into a game.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Determine a 3-D character model for animation requirements
  • Study the production documentation animation requirements for 3-D character
  • Determine the target environments for a 3-D digital character animation
  • Establish the required level of detail for a 3-D character model animation
  • Determine work-flow sequences, to ensure that production schedule deadlines are met
  • Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations
       
Element: Create the required animations, using a variety of animated tools
  • Determine the most efficient animation methodology
  • Animate first pass, applying animation principles and experimenting with techniques to produce the required movements
  • Submit first pass for approval to the relevant personnel
  • Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved
  • Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard
  • Create primary animations, as required
       
Element: Finalise the animations
  • Submit character animations for the final check to relevant personnel
  • Finalise projects according to the production procedure
       
Element: Export the animations
  • Export the animation and 3-D character model to the required game engine
  • Test the character animations in the game engine
  • Submit the final character animations to the relevant personnel
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine a 3-D character model for animation requirements

1.1 Study the production documentation animation requirements for 3-D character

1.2 Determine the target environments for a 3-D digital character animation

1.3 Establish the required level of detail for a 3-D character model animation

1.4 Determine work-flow sequences, to ensure that production schedule deadlines are met

1.5 Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations

2. Create the required animations, using a variety of animated tools

2.1 Determine the most efficient animation methodology

2.2 Animate first pass, applying animation principles and experimenting with techniques to produce the required movements

2.3 Submit first pass for approval to the relevant personnel

2.4 Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved

2.5 Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard

2.6 Create primary animations, as required

3. Finalise the animations

3.1 Submit character animations for the final check to relevant personnel

3.2 Finalise projects according to the production procedure

4. Export the animations

4.1 Export the animation and 3-D character model to the required game engine

4.2 Test the character animations in the game engine

4.3 Submit the final character animations to the relevant personnel

Evidence of the ability to:

select the correct tools to work with the target game engine and platform

apply animation principles

develop an animated character model

export the animated character model to the game engine

test character animations in the game engine.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain 3-D animation principles, including the relevance of anatomy and physical movement

summarise the capabilities and constraints of game engines

summarise attributes of current game-play hardware and software products

explain the function of a graph curve editor

discuss risk and critical path management

explain shading, texturing, weight and anticipation

discuss transfer methodology, including rotoscope, hand key and motion capture

provide a detailed summary of techniques for applying concept development skills

summarise techniques for applying concept visualisation skills

summarise techniques for using storyboard and script production

discuss the technology requirements and human resources required in the process of creating games, and the team’s skills

outline the importance of communication with a client when working on projects

outline budgeting and scheduling considerations for game design

explain the importance of time management in the development of a project.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine a 3-D character model for animation requirements

1.1 Study the production documentation animation requirements for 3-D character

1.2 Determine the target environments for a 3-D digital character animation

1.3 Establish the required level of detail for a 3-D character model animation

1.4 Determine work-flow sequences, to ensure that production schedule deadlines are met

1.5 Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations

2. Create the required animations, using a variety of animated tools

2.1 Determine the most efficient animation methodology

2.2 Animate first pass, applying animation principles and experimenting with techniques to produce the required movements

2.3 Submit first pass for approval to the relevant personnel

2.4 Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved

2.5 Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard

2.6 Create primary animations, as required

3. Finalise the animations

3.1 Submit character animations for the final check to relevant personnel

3.2 Finalise projects according to the production procedure

4. Export the animations

4.1 Export the animation and 3-D character model to the required game engine

4.2 Test the character animations in the game engine

4.3 Submit the final character animations to the relevant personnel

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Study the production documentation animation requirements for 3-D character 
Determine the target environments for a 3-D digital character animation 
Establish the required level of detail for a 3-D character model animation 
Determine work-flow sequences, to ensure that production schedule deadlines are met 
Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations 
Determine the most efficient animation methodology 
Animate first pass, applying animation principles and experimenting with techniques to produce the required movements 
Submit first pass for approval to the relevant personnel 
Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved 
Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard 
Create primary animations, as required 
Submit character animations for the final check to relevant personnel 
Finalise projects according to the production procedure 
Export the animation and 3-D character model to the required game engine 
Test the character animations in the game engine 
Submit the final character animations to the relevant personnel 

Forms

Assessment Cover Sheet

ICTGAM516 - Animate a 3-D character for digital games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM516 - Animate a 3-D character for digital games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: