Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM519 Mapping and Delivery Guide
Manage technical art and rigging in 3-D animation
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM519 - Manage technical art and rigging in 3-D animation |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to design, implement, and manage 3-D animation rigs for objects using structural controls, and construct hierarchies to formulate object geometry, and skeletal rigs to a defined project brief.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Use reference or source materials to assess rig requirements |
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Element: Plan rig suitable for animation/movement |
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Element: Implement character skeleton requirements |
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Element: Employ character movement and implement character attributes and control handles |
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Element: Test and refine rig integrity |
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Element: Produce animated sequences of rigged object |
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