Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM520 Mapping and Delivery Guide
Create and combine 3-D digital games and components

Version 1.0
Issue Date: March 2024


Qualification -
Unit of Competency ICTGAM520 - Create and combine 3-D digital games and components
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to create compound models using recognised industry software suitable to the animation production process, according to a defined set of parameters.It applies to individuals with high-level technical and analytical skills working as modellers or artists, in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Determine model creation requirements
  • Analyse and follow the design requirements, production documentation and organisational guidelines
  • Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created
       
Element: Create 3-D digital models using a variety of modelling techniques
  • Determine the most efficient modelling methodology
  • Apply a variety of modelling techniques
  • Create the 3-D digital models
  • Progressively refine and check the integrity of the models
       
Element: Combine 3-D models to create a scene
  • Combine the 3-D models to create a scene, based on the design requirements
  • Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required
       
Element: Render 3-D digital models using appropriate render engine
  • Test the rendering scene and adjust the settings
  • Render the final 3-D scene
  • Submit the final model renders to the relevant personnel
       
Element: Back up work
  • Make backup copies of the files
  • Complete the workplace documentation, according to predetermined procedures
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine model creation requirements

1.1 Analyse and follow the design requirements, production documentation and organisational guidelines

1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created

2. Create 3-D digital models using a variety of modelling techniques

2.1 Determine the most efficient modelling methodology

2.2 Apply a variety of modelling techniques

2.3 Create the 3-D digital models

2.4 Progressively refine and check the integrity of the models

3. Combine 3-D models to create a scene

3.1 Combine the 3-D models to create a scene, based on the design requirements

3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required

4. Render 3-D digital models using appropriate render engine

4.1 Test the rendering scene and adjust the settings

4.2 Render the final 3-D scene

4.3 Submit the final model renders to the relevant personnel

5. Back up work

5.1 Make backup copies of the files

5.2 Complete the workplace documentation, according to predetermined procedures

Evidence of the ability to:

create 3-D models according to design, production and organisational requirements

combine 3-D models to build a scene that meets design requirements

produce, circulate and store the final render of the scene.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a basic summary of 3-D software interfaces

summarise the capabilities and constraints of game engines

outline current game-play hardware and software products

discuss the process of computer game development

discuss the application of the anatomy, and physical movement, to 3-D components

describe the graph curve editor and its application to animation

explain the physical attributes required to create effects, such as weight and anticipation

summarise risk and critical path management

discuss the importance of shading and texturing as a requirement of 3-D games components

explain the techniques for applying concept-development skills

explain the techniques for applying concept-visualisation skills

explain transfer methodology including rotoscope, hand key and motion capture

outline the technology requirements and human resources required in the process of creating a game, including team members’ skills

outline the budgeting and scheduling considerations for game design.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine model creation requirements

1.1 Analyse and follow the design requirements, production documentation and organisational guidelines

1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created

2. Create 3-D digital models using a variety of modelling techniques

2.1 Determine the most efficient modelling methodology

2.2 Apply a variety of modelling techniques

2.3 Create the 3-D digital models

2.4 Progressively refine and check the integrity of the models

3. Combine 3-D models to create a scene

3.1 Combine the 3-D models to create a scene, based on the design requirements

3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required

4. Render 3-D digital models using appropriate render engine

4.1 Test the rendering scene and adjust the settings

4.2 Render the final 3-D scene

4.3 Submit the final model renders to the relevant personnel

5. Back up work

5.1 Make backup copies of the files

5.2 Complete the workplace documentation, according to predetermined procedures

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Analyse and follow the design requirements, production documentation and organisational guidelines 
Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created 
Determine the most efficient modelling methodology 
Apply a variety of modelling techniques 
Create the 3-D digital models 
Progressively refine and check the integrity of the models 
Combine the 3-D models to create a scene, based on the design requirements 
Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required 
Test the rendering scene and adjust the settings 
Render the final 3-D scene 
Submit the final model renders to the relevant personnel 
Make backup copies of the files 
Complete the workplace documentation, according to predetermined procedures 

Forms

Assessment Cover Sheet

ICTGAM520 - Create and combine 3-D digital games and components
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM520 - Create and combine 3-D digital games and components

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: