Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM520 Mapping and Delivery Guide
Create and combine 3-D digital games and components
Version 1.0
Issue Date: March 2024
Qualification | - |
Unit of Competency | ICTGAM520 - Create and combine 3-D digital games and components |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to create compound models using recognised industry software suitable to the animation production process, according to a defined set of parameters.It applies to individuals with high-level technical and analytical skills working as modellers or artists, in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Determine model creation requirements |
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Element: Create 3-D digital models using a variety of modelling techniques |
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Element: Combine 3-D models to create a scene |
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Element: Render 3-D digital models using appropriate render engine |
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Element: Back up work |
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