Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM522 Mapping and Delivery Guide
Complete digital editing for the 3-D and digital effects environment

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM522 - Complete digital editing for the 3-D and digital effects environment
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to edit a sequence in a 3-D environment, and finalise the edit in an appropriate video format.It applies to individuals with high-level technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Research the digital editing techniques and software
  • Research industry-standard digital editing techniques
  • Determine the suitable techniques to apply in various scenarios
  • Research the available digital editing software used in the industry
  • Identify the technical limitations, and constraints, of rendering and editing processes
       
Element: Obtain or create the 3-D animation sequence
  • Obtain or create a 3-D animation sequence in frames
  • Obtain or create a storyboard for the sequence
  • Use a suitable naming scheme for the rendered frames, and organise the files into a folder structure
       
Element: Apply digital editing techniques
  • Edit the rendered frames, and any additional graphics, into the sequence outlined in the storyboard
  • Apply program functions to create and insert graphics, transitions and special effects into the animation
  • Implement sounds and music at the appropriate frame locations
  • Ensure that efficient file management is maintained during the editing process
       
Element: Finalise a digitally edited production
  • Use editing software to resolve any sound or transition errors
  • Evaluate the final edit
  • Present the finalised edit to the relevant personnel, in an appropriate video format
  • Receive and incorporate the feedback
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research the digital editing techniques and software

1.1 Research industry-standard digital editing techniques

1.2 Determine the suitable techniques to apply in various scenarios

1.3 Research the available digital editing software used in the industry

1.4 Identify the technical limitations, and constraints, of rendering and editing processes

2. Obtain or create the 3-D animation sequence

2.1 Obtain or create a 3-D animation sequence in frames

2.2 Obtain or create a storyboard for the sequence

2.3 Use a suitable naming scheme for the rendered frames, and organise the files into a folder structure

3. Apply digital editing techniques

3.1 Edit the rendered frames, and any additional graphics, into the sequence outlined in the storyboard

3.2 Apply program functions to create and insert graphics, transitions and special effects into the animation

3.3 Implement sounds and music at the appropriate frame locations

3.4 Ensure that efficient file management is maintained during the editing process

4. Finalise a digitally edited production

4.1 Use editing software to resolve any sound or transition errors

4.2 Evaluate the final edit

4.3 Present the finalised edit to the relevant personnel, in an appropriate video format

4.4 Receive and incorporate the feedback

Evidence of the ability to:

use research to identify and select digital editing techniques and software

edit a 3-D sequence by inserting graphics, special effects, sounds and music according to a storyboard, and store all files efficiently

use editing software, and feedback from others, to develop a final version in an appropriate video format.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain digital editing and rendering processes and techniques

discuss the capabilities, and constraints, of digital editing and rendering software

summarise the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research the digital editing techniques and software

1.1 Research industry-standard digital editing techniques

1.2 Determine the suitable techniques to apply in various scenarios

1.3 Research the available digital editing software used in the industry

1.4 Identify the technical limitations, and constraints, of rendering and editing processes

2. Obtain or create the 3-D animation sequence

2.1 Obtain or create a 3-D animation sequence in frames

2.2 Obtain or create a storyboard for the sequence

2.3 Use a suitable naming scheme for the rendered frames, and organise the files into a folder structure

3. Apply digital editing techniques

3.1 Edit the rendered frames, and any additional graphics, into the sequence outlined in the storyboard

3.2 Apply program functions to create and insert graphics, transitions and special effects into the animation

3.3 Implement sounds and music at the appropriate frame locations

3.4 Ensure that efficient file management is maintained during the editing process

4. Finalise a digitally edited production

4.1 Use editing software to resolve any sound or transition errors

4.2 Evaluate the final edit

4.3 Present the finalised edit to the relevant personnel, in an appropriate video format

4.4 Receive and incorporate the feedback

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research industry-standard digital editing techniques 
Determine the suitable techniques to apply in various scenarios 
Research the available digital editing software used in the industry 
Identify the technical limitations, and constraints, of rendering and editing processes 
Obtain or create a 3-D animation sequence in frames 
Obtain or create a storyboard for the sequence 
Use a suitable naming scheme for the rendered frames, and organise the files into a folder structure 
Edit the rendered frames, and any additional graphics, into the sequence outlined in the storyboard 
Apply program functions to create and insert graphics, transitions and special effects into the animation 
Implement sounds and music at the appropriate frame locations 
Ensure that efficient file management is maintained during the editing process 
Use editing software to resolve any sound or transition errors 
Evaluate the final edit 
Present the finalised edit to the relevant personnel, in an appropriate video format 
Receive and incorporate the feedback 

Forms

Assessment Cover Sheet

ICTGAM522 - Complete digital editing for the 3-D and digital effects environment
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM522 - Complete digital editing for the 3-D and digital effects environment

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: