Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

ICTGAM526 Mapping and Delivery Guide
Create complex 3-D characters for games

Version 1.0
Issue Date: April 2024


Qualification -
Unit of Competency ICTGAM526 - Create complex 3-D characters for games
Description
Employability Skills
Learning Outcomes and Application This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Prerequisites/co-requisites
Competency Field
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Clarify work requirements
  • Identify the design requirements based on the project brief and documents
  • Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre
  • Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models
  • Ensure that any missing requirements are considered and included in the design
       
Element: Conceptualise 3-D character design
  • Document the design decisions that are made before, and during, the design conceptualisation
  • Outline the key attributes of the character
  • Examine the design considerations and generate the concept art for the 3-D characters
       
Element: Identify software tools that can be used to create 3-D characters
  • Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools
       
Element: Create complex 3-D characters
  • Create base 3-D character models
  • Refine and polish the character models to a near finalised state
  • Create and map, the textures to apply to the 3-D character models
  • Refine the textures and apply shaders
  • Check the integrity and modify the 3-D characters until they meet the design requirements
  • Present the 3-D model to the relevant personnel
       
Element: Present the finished 3D characters to relevant personnel
  • Present the finished 3-D characters to the relevant personnel
  • 5.2 Report on how the design decisions have met the 3-D character's design requirements
       


Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Identify the design requirements based on the project brief and documents

1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre

1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models

1.4 Ensure that any missing requirements are considered and included in the design

2. Conceptualise 3-D character design

2.1 Document the design decisions that are made before, and during, the design conceptualisation

2.2 Outline the key attributes of the character

2.3 Examine the design considerations and generate the concept art for the 3-D characters

3. Identify software tools that can be used to create 3-D characters

3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools

4. Create complex 3-D characters

4.1 Create base 3-D character models

4.2 Refine and polish the character models to a near finalised state

4.3 Create and map, the textures to apply to the 3-D character models

4.4 Refine the textures and apply shaders

4.5 Check the integrity and modify the 3-D characters until they meet the design requirements

4.6 Present the 3-D model to the relevant personnel

5. Present the finished 3D characters to relevant personnel

5.1 Present the finished 3-D characters to the relevant personnel

5.2 Report on how the design decisions have met the 3-D character's design requirements

Evidence of the ability to:

plan and manage the design process for creating 3-D character models according to a design brief

incorporate the design specifications and create complex 3-D character models

produce and deliver documentation, showing evidence of concepts creation and design decisions.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise budgeting and scheduling considerations for game design

discuss the process used for computer game development

summarise the current game-play hardware and software products, including any technical constraints imposed on design and development

explain the technology and human resources required in the process of creating a game, and outline the team members’ respective skills.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Identify the design requirements based on the project brief and documents

1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre

1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models

1.4 Ensure that any missing requirements are considered and included in the design

2. Conceptualise 3-D character design

2.1 Document the design decisions that are made before, and during, the design conceptualisation

2.2 Outline the key attributes of the character

2.3 Examine the design considerations and generate the concept art for the 3-D characters

3. Identify software tools that can be used to create 3-D characters

3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools

4. Create complex 3-D characters

4.1 Create base 3-D character models

4.2 Refine and polish the character models to a near finalised state

4.3 Create and map, the textures to apply to the 3-D character models

4.4 Refine the textures and apply shaders

4.5 Check the integrity and modify the 3-D characters until they meet the design requirements

4.6 Present the 3-D model to the relevant personnel

5. Present the finished 3D characters to relevant personnel

5.1 Present the finished 3-D characters to the relevant personnel

5.2 Report on how the design decisions have met the 3-D character's design requirements

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify the design requirements based on the project brief and documents 
Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre 
Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models 
Ensure that any missing requirements are considered and included in the design 
Document the design decisions that are made before, and during, the design conceptualisation 
Outline the key attributes of the character 
Examine the design considerations and generate the concept art for the 3-D characters 
Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools 
Create base 3-D character models 
Refine and polish the character models to a near finalised state 
Create and map, the textures to apply to the 3-D character models 
Refine the textures and apply shaders 
Check the integrity and modify the 3-D characters until they meet the design requirements 
Present the 3-D model to the relevant personnel 
Present the finished 3-D characters to the relevant personnel 
5.2 Report on how the design decisions have met the 3-D character's design requirements 

Forms

Assessment Cover Sheet

ICTGAM526 - Create complex 3-D characters for games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM526 - Create complex 3-D characters for games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: