Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM529 Mapping and Delivery Guide
Analyse business opportunities in the digital games environment
Version 1.0
Issue Date: April 2024
Qualification | - |
Unit of Competency | ICTGAM529 - Analyse business opportunities in the digital games environment |
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Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to research the current digital games climate and analyse business opportunities.It applies to individuals with high-level technical, creative and communication skills working as concept artists, games designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage the internet for research purposes relevant legislation, including copyright and intellectual property legislation, and work health and safety legislation. Assessors must satisfy NVR/AQTF assessor requirements. |
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Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Determine the Australian digital games industry and development companies |
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Element: Determine the structure of a gamedevelopment team |
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Element: Investigate the process of starting an independent game development business |
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Element: Evaluate the role of the Australian government and other organisations related to digital game production |
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Element: Review copyright and intellectual property laws |
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