List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Determine the scope and research the e-learning resource | 1.1 Clarify the brief and focus for the e-resource with the client 1.2 Research the likely target audience for the e-resource, their characteristics and learning needs 1.3 Read, interpret and analyse existing relevant information, to determine the learning content for an e-learning resource 1.4 Determine the suitability of an e-learning resource for the likely target audience 1.5 Identify any ethical and legal considerations 1.6 Document findings of the research |
2. Design the e-learning resource | 2.1 Use knowledge and experience in learning theory and instructional design, to create the design for the e-learning resource 2.2 Plan resources, materials and technical requirements needed for development of the e-learning resource based on the design of the e-learning resource 2.3 Present and discuss the design with the client, and obtain further feedback of the e-learning resource 2.4 Incorporate feedback and address any additional issues in the design 2.5 Confirm with client the design to be developed into the e-learning resource |
3. Develop the e-learning resource | 3.1 Identify the relevant people to collaborate with on the development of the e-learning resources 3.2 Determine the timelines and resource issues for the production of the e-learning resource 3.3 Consult and use relevant technical guidelines and requirements 3.4 Address any identified legal or ethical obligations, or issues that arise in the development of the e-learning resource 3.5 Develop content and technical framework of the e-learning resources, and address any issues as they arise with relevant persons 3.6 Document the development of the e-learning resource |
4. Review, trial and evaluate the e-learning process | 4.1 Review the e-learning resource against the client brief, likely target audience and learning needs 4.2 Plan for the trial of the e-learning resource with potential users 4.3 Trial the resource with appropriate recording of outcomes and feedback 4.4 Analyse outcomes and feedback of the trial 4.5 Make adjustments to finalise the e-learning resource 4.6 Discuss and reflect on production of the e-learning resource |
The candidate must show evidence of the ability to complete tasks outlined in the elements and performance criteria of this unit, including:
to research, design and develop two e-learning resources that reflect client needs and the contexts of application, including:
documented evidence of consultation, research and findings
completed designs for the two resources
completed development of one resource, with documented evidence of:
a review and trial of the resource, including user feedback and how this impacted on the development of the resource
the final e-learning resource, either complete, or in part, or a sample
the candidate’s specific role in the development process.
The candidate must be able to demonstrate essential knowledge to effectively complete the task outlined in the elements and performance criteria of this unit. This includes knowledge of:
the characteristics of the intended learner group or audience that may impact on learning, including:
language, literacy and numeracy competency
cultural, educational and other backgrounds
attributes or experience
current and emerging technologies available for e-resources
project management methodology to ensure the design and development meets requirements of budget, time, resources and administration
the principles around effective learning using technology, including multiple perspectives, opportunity for reflection and collaborative learning, and the variety and organisation of information
concepts of intellectual property and related legal requirements
a range of e-learning environments and products, and their suitability for different learning outcomes and audiences
design models and technical requirements for e-learning resources
how design models and technical resources affect learning.