Application
This unit of competency specifies the outcomes required to produce and present rendered and animated fly-bys and walk-throughs of three-dimensional (3-D) models for small-scale building design projects covered by the Building Code of Australia (BCA), except construction Type A buildings. It also covers demonstrating and discussing the rendered animations with clients and stakeholders.
The unit supports the work involved in producing rendered animations of small-scale building design projects involving alterations and additions, heritage restorations, and new buildings, including houses, factories, motels, offices, restaurants, retail and service outlets, and warehouses. It applies to building designers who use 3-D models to inform clients and other stakeholders of potential design concepts.
Licensing, legislative, regulatory or certification requirements apply to this unit of competency in some States. Relevant state and territory regulatory authorities should be consulted to confirm those requirements.
Elements and Performance Criteria
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the range of conditions. | ||
1. | Digitally render 3-D models of small-scale building design project to photo-realistic quality. | 1.1. | 3-D models are imported into rendering software applications as required and objects are separated and saved according to workplace procedures. |
1.2. | Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements. | ||
1.3. | Rendering is edited to ensure that clarity and accuracy of detail are retained when 3-D model is transferred to different applications. | ||
1.4. | Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters. | ||
2. | Digitally animate 3-D models. | 2.1. | Animation requirements are analysed and animation storyboards are created using formats suitable for project contexts. |
2.2. | Camera paths and pan camera locations are determined to produce optimal displays of models according to project and workplace requirements. | ||
2.3. | Lighting levels and sequences for animations are determined to meet storyboard requirements. | ||
2.4. | Fly-by or walk-through animation sequences are created for all camera paths and pan cameras, including animation of objects within scenes. | ||
2.5. | Animation presentation parameters are determined and applied to suit different project contexts. | ||
2.6. | Animation sequences are combined and edited to produce completed animations that meet project requirements. | ||
3. | Present rendered animations of 3-D models to clients. | 3.1. | Rendered animations of 3-D models are presented and explained to client according to workplace procedures. |
3.2. | Hard copy images of specified views are presented and explained to client as required. | ||
3.3. | Client feedback is encouraged and incorporated into animations. | ||
3.4. | Files for finalised animations are saved and processed according to project and workplace requirements. |
Evidence of Performance
A person demonstrating competency in this unit must satisfy the requirements of the elements, performance criteria, foundation skills and range of conditions of this unit.
The person must also produce rendered animations for digital three-dimensional (3-D) models that meet client expectations and workplace requirements for three different projects, consisting of:
one Class 1 residential building of three storeys
one residential extension of at least 50 square metres
one of the following non-residential projects, which must be of a maximum area of 2000 square metres:
incorporating Classes 2, 5, 6 and 7a
incorporating Classes 3 and 9c
incorporating Classes 7b and 8.
In doing the above, the person must:
create storyboards
use information technology and 3-D modelling, rendering and animation software
present animations of a range of building designs to clients, including:
explaining design using terms suitable for clients’ understanding
encouraging and responding to questions and feedback.
Evidence of Knowledge
A person demonstrating competency in this unit must demonstrate knowledge of:
architectural styles and terminology that apply to the projects specified in the performance evidence
types of contextual and site constraints to be reflected in animations
conventional and sustainable construction materials and methods, including their application, behaviour, characteristics, performance and interactions with other materials
design drawing and representation methods
digital file management procedures
functions and operation of 3-D modelling rendering and animation software programs
hazards of site, materials, construction practices and building use over its life cycle
legislation, codes and standards that apply to sustainable design requirements for small-scale building design projects specified in the performance evidence, including the work health and safety (WHS) duties of designers
organisational scope of business, service levels and fees relating to animation process
principles of design, including sustainable design
scientific and social principles of human interactions with the built environment.
Assessment Conditions
The following must be present and available to learners during assessment activities:
equipment:
computer with internet access and building information modelling (BIM)-capable building design software
contingencies:
issues with accuracy of detail when 3-D model is transferred to different applications
specifications:
access to information regarding compliance requirements
relationship with client:
client liaison is required.
Timeframe:
according to project schedule.
Assessor requirements
As a minimum, assessors must satisfy the assessor requirements in the Standards for Registered Training Organisations (RTOs) current at the time of assessment.
Foundation Skills
This section describes the language, literacy, numeracy and employment skills essential to performance in this unit but not explicit in the performance criteria. | |
Skill | Performance feature |
Learning skills to: | draw on past experience to apply animation techniques to new projects. |
Numeracy skills to: | determine animation image size calculate the number of animation frames produce accurate design documentation. |
Oral communication skills to: | interact with clients and other stakeholders present rendered animations of 3-D models to clients. |
Reading skills to: | interpret complex information, including legislation, regulations, codes and standards, and software operating instructions. |
Writing skills to: | add notations to animations. |
Initiative and enterprise skills to: | develop innovative ideas and designs. |
Planning and organising skills to: | manage documents manage time, including planning and prioritising work work out sequencing of animations. |
Range Statement
This section specifies work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included. Bold italicised wording, if used in the performance criteria, is detailed below. | |
Material finishes | carpet concrete fabric masonry paint steel stones tile timber. |
Animation requirements | image sizes number of frames sequencing of animations types of animations to be generated. |
Lighting levels and sequences | daylight and artificial light timing sequences light switching pattern lighting levels of light sources time transitions. |
Animation presentation parameters must include: | compression credits frames per second length logo rendering title. |
Sectors
Building design