Application
Illustrators apply the skills and knowledge in this unit. They typically create pictures for books, magazines, and other publications and for commercial products, such as textiles, wrapping paper, stationery, greeting cards and calendars. Increasingly, illustrators work in digital format, preparing work directly on a computer and producing designs and illustrations for games, mobile phones and the web.
At this level, the illustrator uses a range of advanced techniques within work that conveys strong conceptual and theoretical development and engagement with the creative brief.
This work is carried out independently with some mentoring and guidance as required.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Interpret the illustration brief | 1.1 Analyse the illustration brief in terms of key communication objectives 1.2 Develop an understanding of the broader context for the illustrative work 1.3 Develop shared understandings of illustration requirements with relevant people |
2. Generate and assess ideas for illustrations | 2.1 Evaluate the specific context and proposed media for the illustrative work 2.2 Identify and source references that inform illustration in the relevant context 2.3 Consider current and emerging trends and thinking about illustration 2.4 Explore and experiment with different approaches and techniques for communication of key messages 2.5 Create appropriate relationships between different visual components 2.6 Maximise contributions of others through collaboration on ideas, including other experts as required 2.7 Reflect on ideas for technical, creative and budgetary implications 2.8 Refine and select approaches that best balance the overall needs of the brief |
3. Create illustrations | 3.1 Create impactful illustrations through effective engagement with the elements and principles of design 3.2 Use advanced compositional skills to establish strong spatial relationships in illustrations 3.3 Create appropriate mood and feeling in illustrations 3.4 Develop and reflect evolving personal style in illustrative work 3.5 Engage in an ongoing process of testing, creative collaboration and refinement during the process |
4. Finalise illustrations | 4.1 Negotiate and agree to modifications and amend as required 4.2 Develop accurate and comprehensive documentation to support the production process 4.3 Present final illustrations and documentation to relevant people and confirm |
5. Evaluate effectiveness of illustrations | 5.1 Evaluate completed illustrations in terms of success in achieving objectives 5.2 Assess work against other creative, technical and business considerations 5.3 Analyse and evaluate feedback from client and others 5.4 Reflect on own role in design process and note areas for future improvement |
Required Skills
Required skills
communication skills to:
interpret and clarify written proposals and creative briefs
present ideas for work
produce accurate and detailed production documentation for illustrations
critical thinking and analytical skills to:
evaluate communication needs and develop appropriate illustrations
distil key ideas and approaches from complex and varying information and ideas
initiative and enterprise skills to see opportunities for new and creative approaches to illustrative work
literacy skills to engage with potentially complex information at an advanced level
self-management and organisational skills to:
take responsibility for the illustration challenge
meet responsibilities within a collaborative project
problem-solving skills to take ownership of complex technical and conceptual challenges and develop creative solutions in response
numeracy skills to interpret and work within project budgets
technology skills to:
use the advanced features of current illustration digital technologies
use the internet as a research tool.
Required knowledge
properties and capabilities of the range of illustration materials and techniques, including:
digital and traditional techniques
image manipulation
layout and typography
current and emerging trends and ideas in illustration
typical roles and responsibilities of key people involved in illustration projects
principles and purposes of illustration in different contexts
production factors that impact on illustration in both print and digital contexts
other legal and ethical requirements that impact on illustration
critical and creative thinking techniques that can be used as part of the design process
elements and principles of design and how they may be used, adapted and challenged in the creation of work
intellectual property issues and legislation for professional illustration practice
sustainability considerations for professional illustration practice
OHS requirements for illustration practice.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: create a body of illustrative work for use in a range of media, both print and electronic work confidently with the elements and principles of design across multiple illustration contexts apply knowledge of illustration techniques. |
Context of and specific resources for assessment | Assessment must ensure access to: industry-current illustration technologies. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: professional evaluation by industry professionals of illustrations developed by the candidate evaluation of presentations made by the candidate about work developed evaluation of processes used by the candidate to conceive, plan and realise the work direct observation of work in progress evaluation of a candidate’s visual diary or other forms of documentation showing the development of the illustrations questioning and discussion about candidate’s intentions and the work outcome review of portfolios of evidence review of third-party reports from experienced practitioners. Assessment methods should closely reflect workplace demands (e.g. literacy) and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling). |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example: CUVPRP501A Realise a body of creative work. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Communication objectives may be to: | challenge compare contrast entertain inform inspire motivate persuade sell. |
Broader context | client preferences and perceptions community attitudes corporate objectives cultural expectations and influences ethical considerations key relationships for the project industry trends legal considerations policies and guidelines social responsibilities sustainability societal expectations. |
Relevant people may include: | art directors authors clients copywriters creative directors employers end users graphic designers other illustrators supervisors technical experts. |
Specific contexts | advertisements architectural illustrations book covers children’s books editorial illustrations fashion illustrations illustrations for urban planning portraits posters story boards for animation storybooks technical, anatomical and botanical illustration. |
Media | digital: desktop presentation film pixel-based television vector-based web print: books direct mail information boards magazines newspapers point of sale posters. |
References may include: | digital images film and video internet marketing data material from the sponsoring organisation own experience photographs previous work product information reference books, journals and texts scripts technical data work of other designers writings. |
Current and emerging trends and thinking may relate to: | appropriate standards cultural considerations cultural norms stretching boundaries stylistic developments. |
Techniques | animation association caricature cartooning distortion exaggeration fantasy special effects. |
Other experts | artists copywriters digital media designers graphic designers. |
Elements and principles of design | alignment balance coherence colour composition contrast direction dominance emphasis form line movement pattern positive and negative space proportion proximity repetition rhythm shape simplicity or complexity subordination texture unity. |
Creative collaboration and refinement | client consultation informal conversations with peers modelling piloting technical discussions workshopping of ideas. |
Documentation | creative rationale finished artwork instructions for printers production specifications. |
Success | audience response clarity of the message client feedback cost effectiveness customer comments sales achieved. |
Creative, technical and business considerations | codes of practice copyright and intellectual property cultural expectations and influences ethical principles legislation, including OHS legislation, policies and guidelines social responsibilities, such as protection of children societal expectations. |
Sectors
Visual communication – illustration
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.