Application
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Research, create and document game concept | 1.1 Research, identify and describe the target market for the game 1.2 Research, identify and describe game genre and working title 1.3 Identify a suitable game platform 1.4 Identify a suitable game engine 1.5 Prepare initial concept art to establish look and feel of characters, environment and game play |
2. Create and document specifications for game design | 2.1 Develop storylines and levels 2.2 Develop artwork for characters and environment 2.3 Describe game-play elements 2.4 Develop graphical user interface (GUI) 2.5 Identify suitable sounds and music for game |
3. Create and document technical specifications for game | 3.1 Determine game mechanics 3.2 Finalise platform, game engine and operating system 3.3 Describe the source and purpose of the code to be used, including level-specific code 3.4 Determine game physics and artificial intelligence 3.5 Determine sound engineering requirements 3.6 Determine procedures to test game prototype |
4. Collate game design document | 4.1 Explain proposed game features in comparison to existing games 4.2 List estimated resources required to develop game 4.3 Prepare estimated schedule for game development 4.4 Collate design information, estimates and proposals into comprehensive game design document |
Required Skills
Required skills
analytical skills to interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
literacy and numeracy skills to:
develop game design and technical design documents
write instructions for the normal and competent operation and testing of all game features and permutations
planning and organisational skills to:
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake practical, technical and desktop research
teamwork skills to contribute to and work in a collaborative team
technology skills to use correct file formats and archiving procedures.
Required knowledge
computer game development, including specific terminology
current game-play hardware and software products
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design
techniques for applying concept development skills
techniques for applying concept visualisation skills.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: develop concept art and design specifications for characters, environments, splash screens, start screens and game field screens consistent with an identified game genre develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability develop game design documents to required industry standard, consistent with client brief and specifications. |
Context of and specific resources for assessment | Assessment must ensure access to: internet for research purposes computer hardware, software, games engines and file storage copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: work samples or simulated workplace activities observation of game document development activities verbal questioning concerning aspects of game document development, including: industry standards for concept art design and technical specification development game testing and trialling procedures resources required for game development. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Research techniques may include: | conducting surveys and interviews to collect primary data conducting technical experiments and tests developing concept sketches playing games reviewing literature for suitable storylines reviewing secondary sources of information in books, journals, newspapers and on the internet viewing film and performance. |
Target market for the game may include: | age-specific consumer segments: children adolescents adults educational market segments gender-specific consumer segments. |
Game genre may include: | adventure alternative reality ancient casino cyberpunk educational edutainment fantasy first person shooter flight shooter flight simulation futuristic god simulation massively multi-player online game massively multi-player online role-playing game medieval modern multi-player post-apocalyptic puzzle racing shooter racing simulation real-time strategy role-playing game science fiction side-scrolling shooter single player sports strategy, including: action strategy turn-based strategy tactical combat. |
Game platform may include: | arcade console platforms: Microsoft Xbox 360 Nintendo DS (hand-held) Nintendo Wii Sony PlayStation hand-held digital device platforms: Apple IIe, C, C+ Apple IIGS Blackberry BREW Flashlite J2ME Java Palm OS Sidekick Symbian WAP Windows Mobile PC web. |
Game engine may include: | BigWorld Blender3D Dunia Half Life Jade Quake Riot Scimitar Second Life Unreal. |
Concept art may include: | illustrations models settings sketches storyboards. |
Storylines may involve: | adventure back-story cinematics (cut scenes) heroes journey key features (edge) level diagrams missions narrative scripted dialogue scripts storyboards. |
Characters and environment may include: | backgrounds environments lighting main characters scenery secondary characters terrain textures. |
Game-play elements may include: | buildings command cooperation core game play damage states edge enemies fight game flow player activity shoot special talents: magic power steer switches terrain objects transformations transportation traps weapons. |
Graphical user interface elements may include: | buttons and button clicks command acknowledgements edit boxes file saving and loading icons list boxes markers menus options and settings picture boxes pointers radio buttons scroll bars shell splash screens text boxes window opening Windows. |
Sounds and music may include: | ambient sounds cinematic soundtracks event jingles intellectual property protection level themes musical compositions radio chatter situational music sound effects voice wind, rain and storms. |
Operating system may include: | Linux Macintosh PC Unix. |
Code may include: | code libraries code objects control loop operating system code. |
Game physics may include: | collision combat: blood spots debris explosions footprints salvo smoke and fire sparks water wreckage movement: creaking floors footfalls puddle stepping wading wind. |
Artificial intelligence may include: | decisions movement pathfinding reactions simulated intelligence situations statistics target selection tests and events for reactionary behaviour. |
Sound engineering requirements may include: | data path direct memory access (DMA) file requirements mixing multiple channels sample lengths sample rates sound definitions third-party drivers. |
Testing game prototype may involve play test procedures, such as: | determining criteria for measurement of success with a given audience monitoring player frustration, progress and enjoyment selecting test subjects testing game with target market and other diverse populations. |
Game features may include: | edge fun originality playability. |
Resources may include: | game assets (collateral) hardware money personnel software time. |
Schedule may include: | allocating work tasks in consultation with other team members analysing key requirements of the brief assessing concept viability against resource availability conducting risk assessment regarding possible issues and constraints and potential solutions creating an overall project plan and schedule determining workflow with consideration to available resources identifying key milestones and associated deliverables: alpha version - pre-production beta version - playable prototype gold version - completed game trialling and testing identifying stakeholders and devising strategies to meet stakeholder needs identifying the critical path researching background information setting project objectives against achievable timeframes. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.