ICAGAM405A
Write story and content for digital games

This unit describes the performance outcomes, skills and knowledge required to develop stories and related content for interactive digital games.

Application

This unit applies to game concept developers, script writers, storyboard artists, game designers and other personnel working in the game development industry.


Prerequisites

Not applicable.


Elements and Performance Criteria

1. Identify and develop storylines with game potential

1.1 Identify potential storylines for game development

1.2 Modify and enhance storyline to suit game environment

1.3 Determine appropriate game genre

2. Write plot synopsis and background story

2.1 Determine character profiles

2.2 Develop environment profiles consistent with storyline

2.3 Develop background story

2.4 Develop initial plot profile

2.5 Develop plot synopsis and options and link to specific game levels

3. Develop story components

3.1 Source initial concept artwork

3.2 Develop level specifications and storylines

3.3 Initiate development of storyboards showing plot development, cinematic and level outlines

4. Finalise story components for inclusion in the game design brief

4.1 Seek feedback on story and concept

4.2 Finalise story concept, profiles and other specifications for inclusion in the game design brief

Required Skills

Required skills

communication skills to:

communicate narrative concepts and related design requirements to designers and concept artists

seek and respond to feedback from target audience representatives, clients and colleagues

planning and organisational skills to:

meet project deadlines

organise own time to meet milestones

research skills to:

research and identify appropriate game genres

source appropriate textual and visual data to inform storylines

source concept artwork

writing skills to develop:

background story, storyline and plot elements for levels

character, environment and plot profiles.

Required knowledge

budgeting and scheduling considerations for game development

copyright and intellectual property protection for written narrative and concept graphics

different story requirements for particular game genres

role of story writing in game development and the quality of the final product

research methods used to stay abreast of the latest changes and developments in narrative development for games

tools and techniques for developing game narrative.

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

develop storylines for games according to current industry standards

develop storylines that are innovative, competitive and apply processes and procedures to facilitate quality script writing

identify the role of narrative development in game development and what this brings to the quality of the final product

seek and respond professionally to feedback on concept and storylines.

Context of and specific resources for assessment

Assessment must ensure access to:

range of current computer games across all platforms and genres

range of the latest consoles and hand-held game devices

internet access for research purposes

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

work samples or simulated workplace activities

observation of storyline development activities

verbal questioning concerning aspects of narrative development for games, including:

game genres

sources of stories and narrative

sourcing concept graphics

respecting the intellectual property rights of other writers.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Storylines may originate from:

celebrity activities

comics and graphic novels

cultural traditions

fairytales

film and television

historical events

novels and short stories

performing arts:

ballet

dance

opera

sporting activities

‘what if’ scenarios.

Modify and enhance storyline may involve:

background story concept development

creating new stories featuring existing characters

developing storyline from first, second or third person perspective

introducing new characters and settings

modification of plot outcomes

reducing the number of characters

relating the narrative from another point of view.

Game genre may include:

adventure

alternative reality

ancient

casino

cyberpunk

educational

edutainment

fantasy

first person shooter

flight shooter

flight simulation

futuristic

god simulation

massively multi-player online game

massively multi-player online role-playing game

medieval

modern

multi-player

post-apocalyptic

puzzle

racing shooter

racing simulation

real-time strategy

role-playing game

science fiction

side-scrolling shooter

single player

sports

strategy, including:

action strategy

turn-based strategy

tactical combat.

Character profiles may include:

basic details:

age

appearance

clothing and accessory preferences

colour of eyes

gender

hair

languages spoken

location

motivation

names

nationality and race

occupation

preferences for day or night missions

target demographic the character appeals to

weapon choices

biographies

characteristics of associates and enemies

heroes

main characters

non-player characters

protagonists

secondary characters

villains.

Environment profiles may include:

alien environments

fantasy environments

foreign environments

historical environments

natural environments, for example:

arctic

desert

jungle

mountainous

post-apocalyptic environments

urban environments.

Background story may include:

cinematics (cut scenes)

experiences, events and missions occurring prior to game action that have a bearing on the proposed game narrative.

Plot profile may involve:

action

adventure

combat

crime

fantasy

history and background of the environment

missions

murder mystery

premise

psychological

quests

romance

science fiction.

Plot synopsis and options may consist of:

choices made by the player that influence the direction of the narrative

concise outlines of story narrative, including:

secondary plotlines

character story and motivation

climax or cliffhanger

key interactions along the way

objective of the story

plot profile

resolution - what is gained or lost

drama outline for cinematics (cut scenes)

executive summary

flowcharts

one page synopsis

one paragraph synopsis

one sentence synopsis

pitch version of synopsis.

Sourcing initial concept artwork may involve:

knowledge of copyright and intellectual property protection

using visual research techniques to identify exemplary environments, character types and themes consistent with storyline concept

working collaboratively with artist and designers to develop original concepts for characters and environments in formats, such as:

2-D computer graphics

collages

hand rendered illustrations

pencil and ink sketches

physical models.

Level specifications may include:

level-specific components:

allies

base building and location

cinematics (cut scenes)

colours

enemies

graphics

health

lighting

non-player characters

resources and their harvesting

sounds and music

weapons

location

stages

transportation devices:

buttons

doors

keys

teleporters

tunnels and passageways.

Storyboards may include:

animatics, such as technical previsualisation

computer-generated illustrations

existing comic strips, comic books or graphic novels

hand-drawn illustrations

illustrations or images displayed in sequence for the purpose of previsualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity

photomatic, e.g. photographic storyboard

thumbnails.

Feedback may involve:

accepting and responding to comment, critique and suggestions from:

clients

colleagues

target audience representatives.


Sectors

Game development


Employability Skills

This unit contains employability skills.


Licensing Information

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.