ICAGAM413A
Design and create 3-D digital models

This unit describes the performance outcomes, skills and knowledge required to design and create 3-D models.

Application

The unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.


Prerequisites

Not applicable.


Elements and Performance Criteria

1. Clarify work requirements

1.1 Clarify requirements and purpose for design and creation of 3-D digital models, with reference to production documentation

1.2 Clarify work flow sequences to ensure that production schedule deadlines are met with relevant personnel

1.3 Select software that best suits the type of production and delivery platform for which 3-D digital models are being designed and created

1.4 Gather and analyse reference materials to help with design and visualisation of 3-D models

2. Design 3-D digital models

2.1 Design and sketch concept drafts of 3-D model

2.2 Create concept art of 3-D model

2.3 Create prototypes of 3-D model

3. Create 3-D digital models

3.1 Use software features to block out models to determine correct proportions related to reference materials

3.2 Manipulate software features to apply basic lighting and shaders as required

3.3 Ensure that models' topology allows appropriate deformation, as required

3.4 Progressively refine and check integrity of models until they meet design requirements

3.5 Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required

3.6 Render and output models in required format and submit to relevant personnel by agreed deadlines

3.7 Make backup copies of files and complete workplace documentation according to enterprise procedures

Required Skills

Required skills

communication, teamwork and literacy skills to:

complete workplace documentation

interpret and clarify written or verbal instructions

respond constructively to feedback received from other team members

work as a member of a production team, both independently on assignment and under direction

initiative and creativity skills to design, visualise and create 3-D digital models of a range of inanimate objects

self-management and planning skills to:

meet deadlines

prioritise work tasks

seek expert assistance when problems arise

technical skills to:

make backup copies of files and store appropriately

manage files and directories using standard naming conventions and version control protocols

use industry-current software applications to design and create 3-D models to specifications.

Required knowledge

3-D digital model design techniques

3-D digital modelling techniques

basic knowledge of the stages in the production process from initial design through to finished product

common issues and challenges that arise in the context of designing and creating 3-D digital models

features of a range of delivery platforms

geometry as it applies to the design and creation of realistic 3-D digital models

OHS standards as they relate to working for periods of time on computers

roles and responsibilities of project team members in the relevant industry sector

scale, form, weight and volume.

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

design and create 3-D digital models that:

demonstrate efficient use of geometry and attention to detail

meet creation design parameters

work collaboratively with development team and meet deadlines.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

verbal or written questioning of the candidate's knowledge of the stages in the production process from initial design through to finished product

analysis of fault-finding exercises

evaluation of reports and logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Requirements may include:

assets for integration

collaboration with other team members

creative expectations

design specifications

output format

technical specifications

time lines.

Purpose of 3-D digital models may include:

animations

digital simulations:

architectural models

demonstration of processes and procedures

e-learning resources.

Production documentation may include:

animatics

brief

storyboard

technical specifications.

Production may include:

animated productions

commercials

digital media products:

e-learning resources

games

simulations

virtual worlds or environments

documentaries

feature films

filmed events or performances

music video

short films

television productions.

Relevant personnel may include:

3-D designer or concept artist

3-D modeller

art director

director

head of department

matte painter

producer

project manager

storyboard artist

supervisor

technical director

other technical and specialist personnel.

Software may include:

3-D:

3-D Studio Max

Maya

Softimage

graphics:

Illustrator

Photoshop.

Delivery platform may include:

broadcast television

CD

DVD

film

internet

kiosk

mobile phone

personal digital assistant (PDA)

other digital devices.

Reference materials may include:

books

concept drawings and designs

direct observation of actions to be simulated in 3-D models

real object on which models are to be based

still images

videos.

Progressively refine may relate to:

achieving required shape

achieving required topology.

Integrity may include checking aspects of:

double faces

isolated vertices

pivot points

resetting transform

scale of models relative to other components in final sequences.

Format may include:

AVI

IFF

JPEG

MPEG

PNG

Quicktime

Targa

TIFF.


Sectors

Game development


Employability Skills

This unit contains employability skills.


Licensing Information

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.