Application
This unit applies to people who manage personnel working in the interactive media or game development industry. These people may be concept artists, designers, programmers, animators and others.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Attend to placement of staff for a digital media production | 1.1 Undertake work placement of production team 1.2 Ensure punctuality and appropriate dress 1.3 Observe and describe workplace culture and corporate image |
2. Monitor workplace structure and staff responsibilities | 2.1 Identify duties carried out by the various personnel 2.2 Observe lines of reporting and communication 2.3 Determine responsibilities of own area or department |
3. Identify appropriate behaviours and attitude | 3.1 Apply communication skills to interact effectively with other staff and clients 3.2 Demonstrate behaviour that reflects the organisational culture |
4. Carry out tasks within the range or context specified for the workplace | 4.1 Complete set tasks according to instructions and deadlines 4.2 Discuss any problems or concerns with assigned work with supervisor or mentor |
5. Report on workplace experience | 5.1 Maintain a log book recording daily activities 5.2 Complete a short report of the work experience |
Required Skills
Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation
planning and organisational skills to:
refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
technical skills to:
create 3-D animation and digital effects
develop and visualise concepts
resolve basic hardware, software and other technical issues associated with game production
use correct file formats and archiving procedures.
Required knowledge
basic 3-D techniques
budgeting and scheduling considerations for 3-D design
capabilities and constraints of 3-D packages
digital animation development, including specific terminology
current game-play hardware and software products
environmental impact and sustainability considerations
OHS requirements for:
ergonomics, such as when lifting
electrical safety
materials handling
risk and critical-path management
technical constraints that hardware imposes on graphics requirements and creative visual design
production process required to produce a 3-D animation sequence or components
3-D animation or digital effects team and the roles and responsibilities of each member.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: adapt behaviour to the workplace culture understand a company structure and lines of reporting maintain responsibilities and time management of completing assigned tasks in a real production environment maintain production scheduling and management understand the pipeline demonstrate communication and listening skills. |
Context of and specific resources for assessment | Assessment must ensure access to: workplace where interactive media production may be carried out organisational guidelines and policies personnel appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: direct observation of the learner at the workplace review of written or verbal reports or journals review of portfolios of work completed at host organisation discussion with representative of host organisation review of production schedule. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Workplace culture may include: | ability to influence achievement orientation collectivism comfort with ambiguity individualism space orientation time orientation. |
Various personnel may include: | animator assistant producer audio designer composer dead-environment designer designer director editor effects artist environment designer lead animator lead artist lead audio lead designer modeller producer production manager project coordinator project manager systems support texturer VFX supervisor writer. |
Communication may include: | electronic forms hierarchy pin up board post-it notes reports taking messages telephone use verbal whiteboards written. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.