Application
This unit applies to games programmers and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Produce a game package for multiple platforms | 1.1 Research and identify cross-platform installers 1.2 Use an installer to package a game for multiple platforms |
2. Develop a cross-platform project | 2.1 Identify cross-platform integrated development environment (IDE) 2.2 Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries 2.3 Source or compile cross-platform libraries 2.4 Compile project for multiple platforms 2.5 Test and maintain cross-platform software project 2.6 Use platform specific input devices |
3. Compile a report on cross-platform software development | 3.1 Identify and document issues in cross-platform development 3.2 Develop an awareness of cross-platform hardware |
Required Skills
Required skills
communication skills to document and present research results
learning skills to incorporate results of trialling and testing
planning skills to:
produce distributable packages for multiple platforms
undertake risk assessment and critical path planning
problem-solving skills to:
apply a variety of strategies for game trialling and testing
recognise and address potential problems while testing cross-platform software
research skills to identify and source appropriate cross-platform installers
technical skills to develop and test cross-platform applications.
Required knowledge
current cross-platform IDEs
evaluation techniques for cross-platform development libraries
research methods for cross-platform development and distribution
testing procedures.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: produce cross-platform game project identify and use cross-platform IDE libraries and installers resolve issues of developing cross-platform games. |
Context of and specific resources for assessment | Assessment must ensure access to: computer hardware, software, games engines and file storage computers running various operating systems platform-specific hardware IDEs and libraries installers for product distribution internet access for research purposes copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of written or verbal reports evaluation of work samples or simulated workplace activities observation of game document development activities verbal questioning or interview concerning aspects of game document development, including: industry standards for concept art design and technical specification development game testing and trialling procedures resources required for game development verbal questioning or interview concerning aspects of game development, including: capability of game engines and software tools to meet the requirements of the brief game testing and trialling procedures. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Platforms may include: | arcade console platforms: Microsoft Xbox 360 Nintendo DS (hand-held) Nintendo Wii Sony PlayStation hand-held digital device platforms: Apple IIe/c/c+ Apple IIGS Blackberry BREW Flashlite Google Android J2ME Java Palm OS Sidekick Symbian WAP Windows Mobile personal computer (PC) Snow Leopard (Mac OS) Unix Web. |
Installers may include: | Install Anywhere Install builder Install system Nulsoft scriptable Windows installer. |
Integrated development environment may include: | Code::Blocks Eclipse NetBeans Visual Studio Xcode. |
Renderer libraries may include: | DirectX Irrlicht Jmonkey Newton Game Dynamics Ogre OpenGL. |
Physics libraries may include: | Ageia Box2D Bullet Farseer Havok Open Dynamics Engine (ODE) PhysX. |
Audio libraries may include: | Audacity FMOD IrrKlang Open_AL SDL_mixer. |
Network libraries may include: | HawkNL Raknet SDL_Net. |
Input devices may include: | accelerometer gamepads gyroscope keyboard mice touch screen trackpad. |
Issues in cross-platform development may include: | display systems that may vary, such as Nintendo DS graphical user interfaces (GUIs) that are rendered differently by various platforms threads implemented differently on various platforms. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.