Application
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Identify technologies to be used with 3-D games development | 1.1 Discuss and decide on 3-D modelling software for production of designs and ramifications of choice 1.2 Discuss and decide on 2-D image-editing software for textures 1.3 Establish 3-D production considerations for available computer hardware |
2. Develop design documentation for 3-D effects | 2.1 Establish theme for design and determine required modelling assets 2.2 Create file archiving system for the storage of 3-D components, models and versions 2.3 Establish project development pipeline and production deadlines to meet assessment dates |
3. Develop and create storyboards | 3.1 Create storyline for animation 3.2 Develop storyboard that implements storyline document 3.3 Review and finalise storyboard document for implementation |
4. Develop and create projects | 4.1 Create new document and conduct creation of models as outlined in the production pipeline, theme and storyboard documents 4.2 Archive project as specified by the assignment criteria for submission |
Required Skills
Required skills
analytical skills to:
assess suitability of software and hardware technologies within project context
establish clear advantages, disadvantages and limitations of technologies and their implementation
communication skills to discuss suitability of storyboard design within project context
planning and organisational skills to:
establish clear goals to achieve required software development outcomes
meet project deadlines
technology skills to:
resolve basic hardware, software and other technical issues associated with software production
use correct file formats and archiving procedures.
Required knowledge
concepts of animation techniques
concepts of digital effects generation
2-D and 3-D graphics editing software and their common concepts
appropriate graphics formats.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: create and develop design documents for 3-D animations follow a project pipeline to produce a 3-D animation product. |
Context of and specific resources for assessment | Assessment must ensure access to: computer hardware, software, games engines and file storage copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of work samples or simulated workplace activities observation of fault-finding exercises verbal questioning or interview evaluation of written or interactive computer-based test or quiz evaluation of reports and logbooks. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Modelling software may include: | 3D Studio Max Blender Cinema 4D Maya. |
Image-editing software may include: | After Effects Avid Combustion D2 Nuke Digital Fusion Final Cut Pro Flame Flint Fusion Inferno Inferno Lustre Photoshop Premier Renderman Shake. |
Theme may include: | cyber or steam punk fantasy horror medieval science fiction. |
3-D components may include: | 3-D landscapes buildings, walls, houses and other structures character models graphical user interface (GUI) widgets items and collectables light sources and effects trees, shrubs and bushes vehicles. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.