ICAGAM512A
Create and implement designs for a 3-D games environment

This unit describes the performance outcomes, skills and knowledge required to create and implement designs within the context of a 3-D games environment.

Application

This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.


Prerequisites

Not applicable.


Elements and Performance Criteria

1. Identify technologies to be used with 3-D games development

1.1 Discuss and decide on 3-D modelling software for production of designs and ramifications of choice

1.2 Discuss and decide on 2-D image-editing software for textures

1.3 Establish 3-D production considerations for available computer hardware

2. Develop design documentation for 3-D effects

2.1 Establish theme for design and determine required modelling assets

2.2 Create file archiving system for the storage of 3-D components, models and versions

2.3 Establish project development pipeline and production deadlines to meet assessment dates

3. Develop and create storyboards

3.1 Create storyline for animation

3.2 Develop storyboard that implements storyline document

3.3 Review and finalise storyboard document for implementation

4. Develop and create projects

4.1 Create new document and conduct creation of models as outlined in the production pipeline, theme and storyboard documents

4.2 Archive project as specified by the assignment criteria for submission

Required Skills

Required skills

analytical skills to:

assess suitability of software and hardware technologies within project context

establish clear advantages, disadvantages and limitations of technologies and their implementation

communication skills to discuss suitability of storyboard design within project context

planning and organisational skills to:

establish clear goals to achieve required software development outcomes

meet project deadlines

technology skills to:

resolve basic hardware, software and other technical issues associated with software production

use correct file formats and archiving procedures.

Required knowledge

concepts of animation techniques

concepts of digital effects generation

2-D and 3-D graphics editing software and their common concepts

appropriate graphics formats.

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

create and develop design documents for 3-D animations

follow a project pipeline to produce a 3-D animation product.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

observation of fault-finding exercises

verbal questioning or interview

evaluation of written or interactive computer-based test or quiz

evaluation of reports and logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Modelling software may include:

3D Studio Max

Blender

Cinema 4D

Maya.

Image-editing software may include:

After Effects

Avid

Combustion

D2 Nuke

Digital Fusion

Final Cut Pro

Flame

Flint

Fusion

Inferno

Inferno

Lustre

Photoshop

Premier

Renderman

Shake.

Theme may include:

cyber or steam punk

fantasy

horror

medieval

science fiction.

3-D components may include:

3-D landscapes

buildings, walls, houses and other structures

character models

graphical user interface (GUI) widgets

items and collectables

light sources and effects

trees, shrubs and bushes

vehicles.


Sectors

Game development


Employability Skills

This unit contains employability skills.


Licensing Information

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.