ICAGAM522A
Complete digital editing for the 3-D and digital effects environment

This unit describes the performance outcomes, skills and knowledge required to complete digital editing for the 3-D and digital effects environment, involving the completion of a digital editing project.

Application

This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.


Prerequisites

Not applicable.


Elements and Performance Criteria

1. Research digital editing techniques and software

1.1 Research industry standard digital editing techniques

1.2 Discuss suitable techniques to apply in various scenarios

1.3 Research available digital editing software used in the industry

1.4 Identify technical limitations and constraints of rendering and editing processes

2. Obtain or create 3-D animation sequence

2.1 Obtain or create a 3-D animation sequence in frames

2.2 Obtain or create a storyboard for the sequence

2.3 Use a suitable naming scheme for the rendered frames and organise the files into a folder structure

3. Apply digital editing techniques

3.1 Edit the rendered frames and any additional graphics into the sequence outlined in the storyboard

3.2 Apply program functions to create and insert graphics, transitions and special effects into the animation

3.3 Implement sounds and music at appropriate frame locations

3.4 Ensure efficient file management is maintained during the editing process

4. Finalise a digitally edited production

4.1 Use editing software to resolve sound or transition errors

4.2 Evaluate final edit

4.3 Present finalised edit to relevant personnel in an appropriate video format

4.4 Receive and incorporate feedback

Required Skills

Required skills

analytical skills to:

analyse documentation and images to inform implementation of editing techniques

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate complex designs in a structured format drawn from industry standards, styles and techniques

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

translate design requirements into specifications

initiative and enterprise skills to exercise a high level of creative ingenuity in games design and innovation

literacy and numeracy skills to:

develop games design and technical design documents

write instructions for the normal and competent operation and testing of all games features and permutations

management skills to manage teams in order to effectively extract useful feedback

planning and organisational skills to:

appropriately refer decisions to a higher project authority for review and endorsement

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required games development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problem-solving skills to recognise and address potential quality issues and problems at design development stage

research skills to undertake practical, technical and desktop research into editing for the 3-D environment

self-management skills to:

deliver required tasks without specific guidance

prioritise and manage own work against project plan or schedule

teamwork skills to contribute to and work in a collaborative team

technical skills to:

resolve basic hardware, software and other technical issues associated with video editing and production

use correct file formats and archiving procedures.

Required knowledge

digital editing and rendering processes and techniques

capabilities and constraints of digital editing and rendering software

human resources required in the process of creating a games and their respective skills and technology requirements

OHS requirements for:

ergonomics

electrical safety

materials handling

physical hazards, including lifting

risk and critical path management

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

apply a variety of strategies for editing a sequence using a 3-D environment

developa finalised edit in appropriate video format.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of a completed animation production delivered in an accessible format

evaluation of work samples or simulated workplace activities

observation of games document development activities

evaluation of storyboard of sequence frames and design concepts

observation of use of techniques and editing software

evaluation of a verbal or written report on industry standard digital editing techniques and software.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Editing software may include:

Final Cut Pro

Premier

Sony Vegas.

Technical limitations and constraints may include:

current technology

future technology and release date

pixels

platforms

polygon count

software capability.

Storyboard may include:

animatics (technical pre-visualisation)

computer-generated illustrations

existing comic strips, comic books and graphic novels

hand-drawn illustrations

illustrations or images displayed in sequence for the purpose of pre-visualising a motion picture, animation, motion graphic or interactive media sequence, including website interactivity

photomatic (photographic storyboard)

thumbnails.

Sounds and music may include:

ambient sounds

cinematic soundtracks

event jingles

intellectual property protection

level themes

musical compositions

radio chatter

situational music

sound effects

voice

wind, rain and storms.

Personnel may include:

animators

concept artists

game-play designers

graphic designers

instructional designers

modellers

motion capture technicians

other specialist staff

other technical staff

producers

programmers

project manager

sound engineers

team members

technical director

writers.

Feedback may involve:

accepting and responding to comment, critique and suggestions from:

clients

colleagues

target audience representatives.


Sectors

Game development


Employability Skills

This unit contains employability skills.


Licensing Information

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.