ICAGAM525A
Apply digital texturing for the 3-D environment in digital games

This unit describes the performance outcomes, skills and knowledge required to apply digital texturing for the 3-D environment in digital games, using industry standard tools.

Application

This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.


Prerequisites

Not applicable.


Elements and Performance Criteria

1. Research common industry practices for texturing a 3-D environment

1.1 Research, identify and describe methods of texture creation and texture mapping

1.2 Choose suitable graphics software to create textures

1.3 Document design considerations for texturing a 3-D environment

2. Create a basic 3-D environment

2.1 Use 3-D modelling and animation software

2.2 Create simple 3-D objects

2.3 Place objects in a 3-D environment

2.4 Apply inbuilt lighting effects to the 3-D environment

3. Create multiple textures to apply to the 3-D environment

3.1 Use graphics software

3.2 Apply industry standard methods to create textures

3.3 Create textures to establish look and feel of the 3-D environment

4. Apply multiple texture effects to a 3-D environment

4.1 Load textures into 3-D animation and modelling software

4.2 Apply textures to colour the 3-D objects and environment

4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object

4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment

Required Skills

Required skills

analytical skills to:

analyse documentation and images to inform implementation of digital texturing for the 3-D environment

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

communicate clearly using speech and text

communicate technical requirements related to graphics creation

initiative and enterprise skills to visualise and develop concepts

literacy and numeracy skills to develop technical design documents

research skills to undertake practical, technical and desktop research into industry standard methods for creating and applying textures

self-management skills to:

deliver required tasks without specific guidance

prioritise and manage own work against project plan or schedule

technology skills to use file formats.

Required knowledge

capabilities and constraints of graphics software for texturing

human resources required in the process of creating textures for the 3-D environment and the technology requirements

methods of texture creation and texture mapping

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.

Evidence Required

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

research and select techniques and graphic software tools to create texturing for a 3-D environment

apply digital texturing to create multiple texture effects for a single 3-D object.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of a sample of a 3-D environment with digital texturing applied

evaluation of work samples or simulated workplace activities

observation of use of techniques and texturing software

evaluation of a written or verbal report on industry standards for digital texturing of a 3-D environment

evaluation of sample 2-D textures suitable for a 3-D environment.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Graphics software may include:

3-D paint

Fireworks

Illustrator

Mudbox

Photoshop

Z Brush.

Design considerations may include:

aesthetics

cultural context

genre

resource limitations and constraints

target market.

3-D modelling and animation software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

Z Brush.

Simple 3-D objects may include:

cube

cylinder

pyramid

sphere

torus.

Texture-mapping techniques may include:

bump

displacement

light

normal

parallax

UV.


Sectors

Game development


Employability Skills

This unit contains employability skills.


Licensing Information

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.