ICTDMT401
Create visual design components for digital media


Application

This unit describes the skills and knowledge required to create visual design components for interactive media, using industry-standard authoring tools.

It applies to individuals working in digital media, under the direction of industry standards and supervision, who are responsible for producing visual design components for digital media.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of the visual design components for interactive media

1.3 Discuss the design considerations for designing an interactive visual design component

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to the visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the required tools and features used to create visual design components

4. Create the visual design components for an interactive media

4.1 Design the visual components of a basic graphical user interface (GUI) for interactive media

4.2 Consider the interactive elements of GUI

4.3 Document the design

4.4 Use graphics software to create visual design components to be used for GUI

5. Evaluate the implementation

5.1 Demonstrate the implementation to relevant personnel

5.2 Evaluate the usability of design components

5.3 Reflect on possible changes to improve the visual design and interactivity of components

Evidence of Performance

Evidence of the ability to:

demonstrate original and innovative approaches to the creative development of a graphical user interface (GUI)

demonstrate how to maintain the integrity of the design brief

produce concept art and design specifications for splash screens, start screens, and game field screens consistent with a design brief

construct technical specifications for the visual design components, and overall usability.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

identify the technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design

identify the techniques for applying concept development skills

identify the techniques for applying concept visualisation skills.


Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the digital media field of work, and include access to:

computer hardware

software

file storage

the internet for research purposes

copyright and intellectual property legislation

workplace health and safety (WHS) legislation

enterprise policies.

Assessors must satisfy NVR/AQTF assessor requirements.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance Criteria

Description

Reading

1.1-1.3, 2.1, 2.2, 3.1, 3.3, 4.1, 4.2, 5.2, 5.3

Analyses and comprehends documentation, images, briefs, instructions, technical and conceptual information from a range of sources, in order to inform the implementation of visual design components for interactive media

Writing

3.2, 4.3

Uses industry specific language to create files and file structures

Records technical information noting output of investigations and discussions

Oral Communication

1.3, 2.3, 5.1, 5.3

Articulates complex designs and graphical requirements to others in collaborative discussions, using listening and questioning techniques to check, evaluate and confirm design requirements

Numeracy

1.2, 2.1, 2.3, 3.1, 3.3, 4.1, 4.2, 5.2

Uses both formal and informal, oral and written language to convey knowledge and evaluation of technical design components

Interact with others

1.3, 2.3, 5.1-5.3

Selects and uses appropriate conventions and protocols to communicate with co-workers and others in a range of work contexts

Get the work done

1.1-1.3, 2.1-2.4, 3.1-3.3, 4.1-4.4, 5.2, 5.3

Takes responsibility for planning and organising own workload

Analyses available information to make informed decisions

Reflects on outcomes to identify opportunities for improvement

Understands the purposes, specific functions and key features of common digital systems and tools, and operates them effectively to complete routine tasks


Sectors

Digital media technologies