ICTGAM301
Apply simple modelling techniques


Application

This unit describes the skills and knowledge required to develop, and refine, 3-D models using simple modelling techniques and appropriate software.

It applies to individuals who support the design, development, and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Clarify the requirements for, and purpose of, 3-D digital modelling techniques and refer to the production documentation, WHS requirements and roles of project team members

1.2 Clarify work-flow sequences in consultation with the relevant personnel, to ensure that production schedule deadlines are met

1.3 Select the software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied

1.4 Gather and analyse reference materials to help with the application of modelling techniques

2. Apply simple 3-D modelling techniques

2.1 Apply simple 3-D modelling techniques to create 3-D models

2.2 Use software features to block out models in order to determine the correct proportions related to reference materials

2.3 Manipulate software features to apply basic lighting and shaders to the models, as required

2.4 Ensure that the topology of the models allows for appropriate deformation, as required

2.5 Progressively refine, and check, the integrity of the models until they meet design requirements

2.6 Submit models to the relevant personnel for comment regarding whether production requirements have been met, and make final adjustments as required

2.7 Render and output the models in the required format, and submit to the relevant personnel by agreed deadlines

2.8 Make backup copies of files and complete workplace documentation, according to enterprise procedures

Evidence of Performance

Evidence of the ability to:

clarify 3-D modelling requirements

create 3-D digital models that:

demonstrate the application of simple 3-D modelling techniques

demonstrate the efficient use of geometry and attention to detail

meet production documentation requirements

work collaboratively with the other members of the design and development team

meet deadlines.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

identify 3-D digital model design techniques

outline 3-D digital modelling techniques

outline the stages in the production process, from the initial concept through to the finished product

discuss the features of a range of delivery platforms

discuss geometry as it applies to the creation of realistic 3-D digital models

outline the issues and challenges of creating 3-D digital models

outline work health and safety (WHS) standards, as they relate to working for periods of time on computers

outline the roles and responsibilities of project team members in the relevant industry sector

discuss the use of scale, form, weight and volume in the design, and development, of 3-D digital models

discuss basic copyright issues associated with designing and creating 3-D models.


Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the production documentation

reference materials

computer hardware

industry software packages

games engines

file storage

enterprise policy about WHS requirements.

Assessors must satisfy NVR/AQTF assessor requirements.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance Criteria

Description

Reading

1.1, 1.2, 1.3, 1.4, 2.4, 2.6

Interprets documentation, diagrams, designs, objects and images to identify relevant information

Recognises and comprehends signs, symbols, pictures, jargon, abbreviations, computer generated text, numbers and letters, necessary to operate modelling applications software

Writing

2.8

Completes the documentation necessary for work tasks and reporting according to requirements

Oral Communication

1.1, 1.2, 1.3, 1.4, 2.6

Uses industry terminology to clarify requirements and obtain information

Listens and responds to instructions, answers to questions and feedback

Numeracy

2.1, 2.2, 2.3, 2.4, 2.5, 2.7

Adds, subtracts, multiplies and divides whole numbers, and decimals, when manipulating measurement, scale, ratio and coordinates in the development of models

Structures timeframes to work to deadlines

Navigate the world of work

2.8

Complies with explicit organisational procedures

Get the work done

1.1-1.4, 2.1-2.8

Makes routine decisions and implements standard procedures for routine tasks

Uses key features of specific digital systems and tools to complete routine tasks

Uses creativity and initiative in design

Understands the importance of secure information in relation to own work, and takes responsibility for data integrity and management


Sectors

Game development