ICTGAM302
Design and apply simple textures to digital art


Application

This unit describes the skills and knowledge required to assess, and select, textures and shaders to develop new textures and to apply them to digital art, including 3-D models.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Evidence of Performance

Evidence of the ability to:

comprehend design requirements

complete texturing and shading tasks according to brief requirements

create and apply textures to digital art

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components to software and organisational requirements

develop textured, shaded and rendered models

integrate texturing activities into the overall production pipeline.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

discuss camera textures and filters that can be used to achieve shading and texturing effects

outline the features of software used for:

3-D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

the scheduling of production activities

shading

texturing

describe how to interpret design, texturing, and shading briefs

discuss digital image capture, using cameras and scanners

describe shader attributes and their optimisation

describe shader and texture mapping, and projection

discuss texturing and shading requirements for games.


Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the appropriate computer hardware, software and peripheral devices

models and scenes to be shaded and textured

style shots

rendering briefs or specifications

the schedules.

Assessors must satisfy NVR/AQTF assessor requirements.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance Criteria

Description

Reading

1.1, 1.2, 1.3, 1.4, 1.5, 2.1, 2.2, 2.3, 3.1, 3.2, 4.1, 4.5, 5.1, 5.2

Interprets and comprehends information in diagrams, designs, objects, and images

Recognises and comprehends signs, symbols, pictures, jargon, abbreviations, computer generated text, numbers and letters necessary to operate complex digital art software

Oral Communication

1.1, 1.2, 1.3, 1.4, 1.5, 2.5, 3.2, 6.6, 7.1

Uses effective questioning and listening techniques, translating digital art terminology to plain English where necessary, to clarify client requirements and obtain information

Listens and responds to instructions and feedback to ensure that the finished result meets client requirements

Numeracy

3.3, 4.1, 4.5, 5.4, 5.7, 6.2, 6.3, 6.4, 6.5, 6.6, 7.2, 7.3

Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading and other variables, in the application of texture to digital imagery

Adds, subtracts, multiplies and divides whole numbers and decimals to ensure that the project meets budgetary constraints

Get the work done

1.1-1.5, 2.1-2.3, 3.1-3.3, 4.1-4.5, 6.1-6.5, 7.2, 7.3

Makes routine decisions and implements standard procedures for routine tasks

Uses creativity and initiative in design

Uses key features of digital systems and tools to complete routine tasks

Understands the importance of secure information in relation to own work, and takes responsibility for data integrity and management


Sectors

Game development