Application
This unit describes the skills and knowledge required to review the traditional animation process and design and produce 3-D animated sequences using modelling and animation software.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Elements and Performance Criteria
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Prepare the traditional animation process, and the sequence of its component parts | 1.1 Describe the traditional animation process and its application in the production of quality 3-D animation 1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation 1.3 Identify the components that are essential to producing quality 3 |
2. Prepare scene layout and storyboarding techniques | 2.1 Describe and demonstrate the scene layout techniques used in traditional animation 2.2 Describe and demonstrate the storyboarding techniques used in traditional animation |
3. Nominate appropriate animation keys in a proposed animation sequence | 3.1 Describe the key animation process 3.2 Produce sample key drawings 3.3 Identify the criteria used for the selection of animation keys 3.4 Select the appropriate animation keys in a proposed animation sequence |
4. Create a short animation | 4.1 Produce shot animation key drawings 4.2 Produce line image recordings of drawings 4.3 Create a short, animated sequence |
5. Apply traditional animation principles to a 3-D animation | 5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software 5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media |
Evidence of Performance
Evidence of the ability to:
create a short animation using traditional animation processes and a range of 3-D modelling and animation software.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Evidence of Knowledge
To complete the unit requirements safely and effectively, the individual must:
describe a production brief
discuss the use of animation keys
discuss the application of traditional animation processes to digital animation
outline the process for:
the development and recording of ideas
the production of 3-D animations
the production of a storyboard
the production of scene layout
filling media and paper-based assets
outline the principles of animation
discuss the scheduling of production components.
Assessment Conditions
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to appropriate computer hardware, software and peripheral devices.
Assessors must satisfy NVR/AQTF assessor requirements.
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill | Performance Criteria | Description |
Reading | 4.3, 5.1 | Recognises and comprehends a large range of signs, symbols, pictures, jargon, abbreviations, computer generated text, numbers and letters, necessary to operate complex animation software |
Oral Communication | 1.1, 1.2, 2.1, 2.2, 3.1 | Uses industry specific terminology to describe animation principles and processes |
Numeracy | 3.2, 3.3, 3.4, 4.1, 4.2, 4.3, 5.1, 5.2 | Uses positive and negative whole numbers, decimals, degrees and percentages when setting measurement, scale, coordinates, colour, shading, and other parameters in the development of animations |
Get the work done | 3.2, 3.4, 4.1-4.3, 5.1, 5.2 | Follows clearly defined instructions, monitors own progress and seeks assistance, when necessary Makes routine decisions and implements standard procedures for routine tasks Uses creativity and initiative in design Uses key features of specific digital systems and tools to complete routine tasks Understands the importance of secure information in relation to own work and takes responsibility for data storage |
Range Statement
This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.
Twelve principles of animation must include: | anticipation appeal arcs exaggeration follow through and overlapping action secondary action slow in and slow out solid drawing squash and stretch staging straight ahead action and pose to pose timing. |
Sectors
Game development