Application
This unit describes the skills and knowledge required to create a game concept, develop and document the game specifications.
It applies to individuals who support the design, development and programming of basic digital games and design, develop and use digital media technologies as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Elements and Performance Criteria
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research, create and document the game concept | 1.1 Research, identify and describe the target market for the game 1.2 Research, identify and describe the game genre and its working title 1.3 Identify a suitable game platform 1.4 Identify a suitable game engine 1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play |
2. Create and document the specifications for game design | 2.1 Develop the storylines and levels 2.2 Develop the artwork for the characters and environment 2.3 Identify the game-play elements 2.4 Develop the graphical user interface (GUI) 2.5 Identify suitable sounds and music for the game |
3. Create, and document, the technical specifications for the game | 3.1 Determine game mechanics 3.2 Finalise the platform, game engine and operating system 3.3 Specify the source and purpose of the code to be used, including level-specific code 3.4 Determine the game physics and artificial intelligence 3.5 Determine the sound engineering requirements 3.6 Determine the procedures needed to test the game prototype |
4. Collate the game design document | 4.1 Define the proposed game features in comparison to existing games 4.2 List the estimated resources required to develop the game 4.3 Prepare the estimated schedule for game development 4.4 Collate the design information, estimates and proposals into a comprehensive game design document |
Evidence of Performance
Evidence of the ability to:
develop concept art for characters, environments, splash screens, start screens and game field screens consistent with an identified game genre and design specifications
develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability
develop game design documents to required industry standard, consistent with client brief and specifications.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Evidence of Knowledge
To complete the unit requirements safely and effectively, the individual must:
discuss the process of computer game development
compare and discuss current game-play hardware and software products
outline the technical constraints that hardware and software impose on design and development
outline the techniques for applying concept development skills
outline the techniques for applying concept visualisation skills.
Assessment Conditions
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
the internet for research purposes
computer hardware, software and peripheral devices suitable for game development
games engines.
Assessors must satisfy NVR/AQTF assessor requirements.
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill | Performance Criteria | Description |
Reading | 1.1, 1.2, 1.3, 1.4, 2.5 | Interprets and comprehends technical documentation, financial information, and statistical data to investigate the target market and to identify suitable resources |
Writing | 1.5, 2.1, 2.2, 2.3, 2.4, 2.5, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.1, 4.2, 4.3, 4.4 | Uses clear, concise language, accurate spelling, technical terminology and appropriate layout when developing the technical and financial aspects of the game design document Employs a wide range of descriptive language to create a cohesive and well-structured outline of the game, characters, environment and elements |
Oral Communication | 1.1, 1.2, 1.3, 1.4 | Uses effective listening and open questioning techniques to elicit the view and opinions of others, and to obtain information |
Numeracy | 1.1, 1.3, 1.4, 2.1, 2.3, 2.4, 2.5, 3.4, 3.5, 3.6, 4.1, 4.2, 4.3, 4.4 | Uses whole numbers, decimals and percentages to outline parameters and attributes in a wide range of technical specifications Interprets financial and statistical information and adds, subtracts, multiplies and divides whole numbers and decimals when researching the target market and estimating resources and schedules |
Get the work done | 1.1-1.5, 2.1-2.5, 3.1-3.6, 4.1-4.4 | Takes responsibility for planning, sequencing and prioritising tasks to achieve outcomes Makes routine decisions and implements standard procedures for routine tasks, using formal decision making processes for more complex and non-routine situations Uses creativity and initiative in design Uses specific digital systems, applications and tools to complete routine tasks Understands the importance of secure information in relation to own work, and takes responsibility for data integrity and management |
Sectors
Game development