Application
This unit describes the skills and knowledge required to design, and to create, 3-D components within a games environment.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Elements and Performance Criteria
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Confirm 3-D component requirements within the game context | 1.1 Identify the definition and purpose of 3-D components, with examples 1.2 Identify the context of 3-D component design within the game design document 1.3 Create a list of required 3-D components |
2. Identify 3-D component integration methods within game architecture | 2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel 2.2 Establish the methods of 3-D component loading and usage |
3. Establish the content creation pipeline | 3.1 Finalise the required 3-D component list 3.2 Discuss the hardware and software required for the creation of 3-D components and assets 3.3 Discuss the methods of naming 3-D components and assets, and file archiving 3.4 Establish the deadlines for 3-D component creation |
4. Integrate 3-D components for testing and analysis | 4.1 Identify the evaluation methods for quality assurance 4.2 Ensure that the produced 3-D components meet the established quality requirements 4.3 Make changes to 3-D components, as required, by testing and evaluation 4.4 Submit the finalised assets with the archiving format outlined in the assignment brief |
Evidence of Performance
Evidence of the ability to:
identify and confirm 3-D component designs
identify component integration
establish the component development pipeline
generate 3-D components for games
test and analyse component integration
submit final product.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Evidence of Knowledge
To complete the unit requirements safely and effectively, the individual must:
discuss and explain current game hardware and software products
discuss and explain game-engine architecture and methods used in component importing
outline processes and techniques related to:
the creation of 3-D objects within industry-standard modelling software
the use of industry formats for the development of 3-D models and objects.
Assessment Conditions
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill | Performance Criteria | Description |
Reading | 1.1, 4.1, 4.3 | Identifies and interprets briefs and related technical documentation containing complex task-specific terminology Interprets and comprehends computer generated text, diagrams, icons, symbols, numbers and letters necessary to use 3-D application software |
Writing | 1.1, 1.3, 3.1, 3.4 | Uses correct spelling, grammar, technical terminology and organisational templates/document structures to develop lists and schedules |
Oral Communication | 1.1, 1.2, 2.1, 2.2, 3.2, 3.3, 3.4, 4.1, 4.4 | Employs effective listening and open questioning techniques to obtain information Participates in a verbal exchange of ideas and solutions using plain English and games development terminology, summarising the main points to ensure understanding |
Numeracy | 1.2, 2.1, 2.2, 3.4, 4.2, 4.3 | Uses whole numbers, decimals and percentages relevant to file size, software and hardware specifications, measurement, font size, scale, ratio, coordinates, colour, shading and other attributes/variables in the development of 3-D components and timelines Defines timeframes in accordance with schedule requirements |
Get the work done | Makes routine decisions and implements standard procedures for routine tasks, using formal decision- making processes for more complex and non-routine situations Uses a systematic process to evaluate work and to implement improvements Uses key features of specific digital systems and tools, effectively to complete routine tasks Understands the importance of file format and takes responsibility for data integrity and management |
Sectors
Game development