ICTGAM506
Create complex code for mobile game devices


Application

This unit describes the skills and knowledge required to create complex code for mobile game devices.

It applies to individuals working as programmers who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and identify appropriate implementations for complex code for mobile game devices

1.1 Obtain, or create, a mobile game device framework

1.2 Identify the tools and technology for creating applications for mobile game devices

1.3 Research and identify the appropriate game physics implementation, for a mobile game device

1.4 Research and identify the appropriate artificial intelligence (AI) implementation, for a mobile game device

1.5 Research and identify the appropriate shaders, for a mobile game device

1.6 Identify the technical limitations and constraints of the mobile device within the game

2. Implement physics code for mobile game devices

2.1 Develop the code for simulating velocity and momentum

2.2 Develop the code for simulating acceleration and gravity

2.3 Develop the code for simulating frictional effects

2.4 Develop the code for simulating collisions and collision detection

2.5 Implement the code for game physics in the mobile game device

3. Develop and implement AI for mobile game devices

3.1 Use finite state machines to model behaviour

3.2 Develop path-finding algorithms

3.3 Develop code based on a genetic algorithm

3.4 Implement the code for AI in the mobile game device

4. Develop and implement the shader for mobile game devices

4.1 Develop code based on the shading algorithm

4.2 Implement the shading algorithm code in the mobile game device

Evidence of Performance

Evidence of the ability to:

use research to determine appropriate implementations for mobile game devices

develop and implement the code for game physics in a mobile device

develop and implement the artificial intelligence for a mobile device

develop and implement shading algorithms for a mobile device.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

discuss relevant programming techniques

outline the budgeting and scheduling considerations for game design

outline the capabilities and constraints of game engines

discuss computer game development, including specific terminology

outline the concept development

describe the concept visualisation

provide a detailed summary of current game-play hardware and software products

outline environmental impact and sustainability considerations

discuss the human resources required in the process of creating a game, and describe the team’s respective skills and technology requirements

explain risk and critical path management

provide a detailed explanation of the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design.


Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance Criteria

Description

Reading

1.4

Interprets and comprehends instructions, briefs, technical and conceptual information to inform job requirements

Numeracy

1.3, 2.1, 2.2, 2.3, 2.4, 2.5, 3.2, 3.3, 3.4, 4.1, 4.2

Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading, and other variables

Get the work done

1.1-1.6, 2.1-2.5, 3.1-3.4, 4.1, 4.2

Plans, organises and completes work according to defined requirements and schedules, taking responsibility for decisions, and scheduling tasks to achieve efficient outcomes

Uses a high level of creativity and initiative in coding

Actively sources, analyses and evaluates tools and technologies with the potential to meet requirements

Understands the purposes and uses key features of specific digital systems and tools, and operates them effectively to complete coding tasks


Sectors

Game development