ICTGAM517
Produce a digital animation sequence


Application

This unit describes the skills and knowledge required to produce a digital animation sequence for the 3-D and digital effects environment, involving the completion of a digital editing project.

It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Develop or source story or concept

1.1 Research ideas for the animation sequence

1.2 Produce treatment of an animation sequence

2. Develop plan and determine components required for the animation sequence

2.1 Produce and work according to the production plan

2.2 Develop a storyboard detailing the 3-D animation

2.3 Create concept drawings for 3-D models

2.4 Show evidence of the reference material used for storyboard and concept drawings

3. Produce the animation sequence using 3-D software

3.1 Use the production plan to create the animation

3.2 Select appropriate frames per second to use for the animation

3.3 Use references to create assets

3.4 Create a 3-D animation project using 3-D modelling and animation software

3.5 Animate components of the 3-D environment to reflect the planned animation sequence

3.6 Using 3-D modelling and animation software, produce high-end lighting techniques

4. Render and finalise the 3-D animation sequence

4.1 Select the appropriate resolution and aspect ratio

4.2 Employ 3-D modelling software to render the animated sequence

4.3 Review the rendered frames against the initial storyboard concept

Evidence of Performance

Evidence of the ability to:

show the reference material used for concepts and storyboards

develop storyboards and concept drawings for 3-D animation and models according to plans

apply a variety of strategies to create an animation sequence using a 3-D environment

develop a finalised frame of the animation in an appropriate resolution.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

summarise digital editing processes and techniques

summarise rendering processes and techniques

outline the capabilities of digital editing and rendering software

discuss the technology requirements and human resources required to create games, including team member’s skills

discuss the technical constraints that hardware imposes on:

graphics requirements

code development

creative visual design.


Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance Criteria

Description

Reading

1.1, 2.1, 3.1, 3.3, 4.3

Interprets, analyses and comprehends workplace documentation and images to inform job requirements

Writing

1.2, 2.2, 2.3

Creates documents incorporating complex design information and ideas according to industry standards and required formats

Numeracy

3.2, 3.3, 3.5, 3.6, 4.1

Applies numerical skills to develop sequences using whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading, and other 3-D elements

Get the work done

All

Takes responsibility for planning, organising and implementing tasks required to achieve outcomes

Implements actions as per plan, making slight adjustments, if necessary, and addressing some unexpected issues

Makes a range of critical and non-critical decisions in relatively complex situations, analysing information and taking a range of factors into account

Understands and applies some of the basic principles of analytical and lateral thinking

Utilises a broad range of features within 3-D software applications to improve personal productivity, optimising software functions for specific purposes

Manages and maintains files securely, in a variety of storage media and formats


Sectors

Game development