ICTGAM523
Collaborate in the design of 3-D game levels and environments


Application

This unit describes the skills and knowledge required to plan, and implement, the design of an interactive 3-D game in a team environment.

It applies to individuals with high-level technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and plan the design process

1.1 Select a project planning methodology

1.2 Identify the design practices and design considerations in collaboration with other team members

1.3 Record the stages of the design process, using the project brief and documents

1.4 Identify the team roles that relate to level creation and design

1.5 Plan and implement a design process using timemanagement principles

2. Conceptualise a 3-D environment design in collaboration with team

2.1 Identify the key level specifications, and purpose, for the 3-D environment

2.2 Gather and analyse reference materials in collaboration, to help with visualisation of 3-D environment, including environment profiles, game genre, game design and game-play elements

2.3 Catalogue the required objects of the level environment

2.4 Identify the appropriate 3-D modelling and animation software, and painting, shading and texturing software that can be used to create the 3-D environment

2.5 Document the design decisions that are made before, and during, the design conceptualisation

2.6 Produce the concept art of the designed environment

3. Present the conceptualised environment to peers

3.1 Present the conceptualised environment to peers and receive feedback

3.2 Report on how the design decisions have met the requirements for game-play elements

3.3 Justify why certain design decisions were made

3.4 Receive and consider peer feedback

4. Refine the design

4.1 Implement quality assurance principles

4.2 Incorporate user feedback to modify the design

4.3 Finalise the design decision documents in readiness for creating the 3-D environment

Evidence of Performance

Evidence of the ability to:

collaborate with others to plan and implement the design process for creating an interactive 3-D environment

produce and present draft design documents for the production of an interactive 3-D environment, and gather feedback

review and modify the designs to create a finalised design for a 3-D environment.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

summarise the budgeting and scheduling considerations for game design

discuss the capabilities and constraints of game engines

discuss the process used for computer game development

outline current game-play hardware and software products, together with any technical constraints that products impose on graphics and code development, and creative visual design

explain the technology and human resources required in the process of creating a game, including the team’s respective skills.


Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance Criteria

Description

Reading

2.2, 3.4

Interprets analyses and comprehends briefs, instructions, and conceptual information to inform job requirements

Writing

1.2, 1.3, 2.3, 2.5, 2.6, 3.1, 3.2, 3.3, 4.2, 4.3

Develops readily-understood technical, design and instructional documentation

Documents the decision-making process for specific audiences, using clear and detailed language

Oral Communication

1.2, 3.1, 3.2, 3.3, 3.4

Speaks clearly and concisely, converting highly technical language and terminology to plain English, when providing information

Elicits information using effective listening and open questioning techniques

Provides information, support and feedback to colleagues and management

Interact with others

1.2, 1.4, 2.2, 3.1

Recognises and applies the protocols governing what to communicate, with whom and how

Cooperates and collaborates with others to achieve shared outcomes

Get the work done

1.1-1.5, 2.1-2.6, 4.1-4.3

Takes responsibility for planning and organising tasks required to achieve required outcomes, including coordinating tasks with others

Makes a range of critical and non-critical decisions in relatively complex situations, using analytical processes to evaluate and choose appropriate options

Understands and explicitly applies some basic principles of analytical and lateral thinking

Reflects on the ways in which digital systems and tools are used, or could be used, to achieve work goals for modelling and animation

Manages and maintains files in a variety of storage media and formats


Sectors

Game development