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Evidence Guide: CPPBDN5016 - Produce and present rendered animations of 3-D models of small-scale building designs

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CPPBDN5016 - Produce and present rendered animations of 3-D models of small-scale building designs

What evidence can you provide to prove your understanding of each of the following citeria?

Digitally render 3-D models of small-scale building design project to photo-realistic quality.

  1. -D models are imported into rendering software applications as required and objects are separated and saved according to workplace procedures.
  2. Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements.
  3. Rendering is edited to ensure that clarity and accuracy of detail are retained when 3-D model is transferred to different applications.
  4. Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters.
-D models are imported into rendering software applications as required and objects are separated and saved according to workplace procedures.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Rendering is edited to ensure that clarity and accuracy of detail are retained when 3-D model is transferred to different applications.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Digitally animate 3-D models.

  1. Animation requirements are analysed and animation storyboards are created using formats suitable for project contexts.
  2. Camera paths and pan camera locations are determined to produce optimal displays of models according to project and workplace requirements.
  3. Lighting levels and sequences for animations are determined to meet storyboard requirements.
  4. Fly-by or walk-through animation sequences are created for all camera paths and pan cameras, including animation of objects within scenes.
  5. Animation presentation parameters are determined and applied to suit different project contexts.
  6. Animation sequences are combined and edited to produce completed animations that meet project requirements.
Animation requirements are analysed and animation storyboards are created using formats suitable for project contexts.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Camera paths and pan camera locations are determined to produce optimal displays of models according to project and workplace requirements.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Lighting levels and sequences for animations are determined to meet storyboard requirements.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Fly-by or walk-through animation sequences are created for all camera paths and pan cameras, including animation of objects within scenes.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Animation presentation parameters are determined and applied to suit different project contexts.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Animation sequences are combined and edited to produce completed animations that meet project requirements.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present rendered animations of 3-D models to clients.

  1. Rendered animations of 3-D models are presented and explained to client according to workplace procedures.
  2. Hard copy images of specified views are presented and explained to client as required.
  3. Client feedback is encouraged and incorporated into animations.
  4. Files for finalised animations are saved and processed according to project and workplace requirements.
Rendered animations of 3-D models are presented and explained to client according to workplace procedures.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Hard copy images of specified views are presented and explained to client as required.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Client feedback is encouraged and incorporated into animations.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Files for finalised animations are saved and processed according to project and workplace requirements.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the range of conditions.

1.

Digitally render 3-D models of small-scale building design project to photo-realistic quality.

1.1.

3-D models are imported into rendering software applications as required and objects are separated and saved according to workplace procedures.

1.2.

Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements.

1.3.

Rendering is edited to ensure that clarity and accuracy of detail are retained when 3-D model is transferred to different applications.

1.4.

Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters.

2.

Digitally animate 3-D models.

2.1.

Animation requirements are analysed and animation storyboards are created using formats suitable for project contexts.

2.2.

Camera paths and pan camera locations are determined to produce optimal displays of models according to project and workplace requirements.

2.3.

Lighting levels and sequences for animations are determined to meet storyboard requirements.

2.4.

Fly-by or walk-through animation sequences are created for all camera paths and pan cameras, including animation of objects within scenes.

2.5.

Animation presentation parameters are determined and applied to suit different project contexts.

2.6.

Animation sequences are combined and edited to produce completed animations that meet project requirements.

3.

Present rendered animations of 3-D models to clients.

3.1.

Rendered animations of 3-D models are presented and explained to client according to workplace procedures.

3.2.

Hard copy images of specified views are presented and explained to client as required.

3.3.

Client feedback is encouraged and incorporated into animations.

3.4.

Files for finalised animations are saved and processed according to project and workplace requirements.

Required Skills and Knowledge

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the range of conditions.

1.

Digitally render 3-D models of small-scale building design project to photo-realistic quality.

1.1.

3-D models are imported into rendering software applications as required and objects are separated and saved according to workplace procedures.

1.2.

Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements.

1.3.

Rendering is edited to ensure that clarity and accuracy of detail are retained when 3-D model is transferred to different applications.

1.4.

Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters.

2.

Digitally animate 3-D models.

2.1.

Animation requirements are analysed and animation storyboards are created using formats suitable for project contexts.

2.2.

Camera paths and pan camera locations are determined to produce optimal displays of models according to project and workplace requirements.

2.3.

Lighting levels and sequences for animations are determined to meet storyboard requirements.

2.4.

Fly-by or walk-through animation sequences are created for all camera paths and pan cameras, including animation of objects within scenes.

2.5.

Animation presentation parameters are determined and applied to suit different project contexts.

2.6.

Animation sequences are combined and edited to produce completed animations that meet project requirements.

3.

Present rendered animations of 3-D models to clients.

3.1.

Rendered animations of 3-D models are presented and explained to client according to workplace procedures.

3.2.

Hard copy images of specified views are presented and explained to client as required.

3.3.

Client feedback is encouraged and incorporated into animations.

3.4.

Files for finalised animations are saved and processed according to project and workplace requirements.

A person demonstrating competency in this unit must satisfy the requirements of the elements, performance criteria, foundation skills and range of conditions of this unit.

The person must also produce rendered animations for digital three-dimensional (3-D) models that meet client expectations and workplace requirements for three different projects, consisting of:

one Class 1 residential building of three storeys

one residential extension of at least 50 square metres

one of the following non-residential projects, which must be of a maximum area of 2000 square metres:

incorporating Classes 2, 5, 6 and 7a

incorporating Classes 3 and 9c

incorporating Classes 7b and 8.

In doing the above, the person must:

create storyboards

use information technology and 3-D modelling, rendering and animation software

present animations of a range of building designs to clients, including:

explaining design using terms suitable for clients’ understanding

encouraging and responding to questions and feedback.

A person demonstrating competency in this unit must demonstrate knowledge of:

architectural styles and terminology that apply to the projects specified in the performance evidence

types of contextual and site constraints to be reflected in animations

conventional and sustainable construction materials and methods, including their application, behaviour, characteristics, performance and interactions with other materials

design drawing and representation methods

digital file management procedures

functions and operation of 3-D modelling rendering and animation software programs

hazards of site, materials, construction practices and building use over its life cycle

legislation, codes and standards that apply to sustainable design requirements for small-scale building design projects specified in the performance evidence, including the work health and safety (WHS) duties of designers

organisational scope of business, service levels and fees relating to animation process

principles of design, including sustainable design

scientific and social principles of human interactions with the built environment.

Range Statement

This section specifies work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included. Bold italicised wording, if used in the performance criteria, is detailed below.

Material finishesmust include:

carpet

concrete

fabric

masonry

paint

steel

stones

tile

timber.

Animation requirementsmust include:

image sizes

number of frames

sequencing of animations

types of animations to be generated.

Lighting levels and sequencesmust include:

daylight and artificial light timing sequences

light switching pattern

lighting levels of light sources

time transitions.

Animation presentation parameters must include:

compression

credits

frames per second

length

logo

rendering

title.