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Evidence Guide: CPPBDN5016A - Produce and present rendered animations of 3-D models of small-scale building designs

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

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CPPBDN5016A - Produce and present rendered animations of 3-D models of small-scale building designs

What evidence can you provide to prove your understanding of each of the following citeria?

Digitally render 3-D models to photo-realistic quality

  1. -D models of small-scale building design projects are imported into rendering software applications as required and objects are separated and saved according to workplace procedures.
  2. Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements.
  3. Rendering is edited to ensure clarity, and accuracy of detail is retained when 3-D model is transferred to different applications.
  4. Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters.
-D models of small-scale building design projects are imported into rendering software applications as required and objects are separated and saved according to workplace procedures.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Material finishes are sourced or created using software functions, and applied to objects according to project and workplace requirements.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Rendering is edited to ensure clarity, and accuracy of detail is retained when 3-D model is transferred to different applications.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Light and shade requirements are analysed and realistic lighting effects for night and day are created by editing individual light parameters.

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Critical aspects for assessment and evidence required to demonstrate competency in this unit

A person should demonstrate the ability to:

produce rendered animations for digital 3-D models of a range of building designs that meet client expectations and workplace requirements

present animations of a range of building designs to clients, including:

explaining design using terms appropriate to clients’ understanding

encouraging and answering questions and feedback.

Context of and specific resources for assessment

Assessment of this unit:

must be in the context of the work environment

may be conducted in an off-site context, provided it is realistic and sufficiently rigorous to cover all aspects of workplace performance, including task skills, task management skills, contingency management skills and job role environment skills

must meet relevant compliance requirements.

Resource implications for assessment include:

access to:

suitable assessment venue and equipment

suitable simulated or real opportunities and resources to demonstrate competence

assessment instruments.

Method of assessment

Assessment for this unit must verify the practical application of the required skills and knowledge, using one or more of the following methods:

written and/or oral assessment of the candidates required knowledge for the unit

observed, documented and/or firsthand testimonial evidence of the candidates

implementation of appropriate procedures and techniques for the safe, effective and efficient achievement of the required outcomes

identification of the relevant information and scope of the work required to meet the required outcomes

identification of viable options and the selection of options that best meet the required outcomes

consistently achieving the required outcomes.

Guidance information for assessment

This unit could be assessed on its own or in combination with other units relevant to the job function.

Where applicable, physical resources should include equipment modified for people with disabilities.

Access must be provided to appropriate learning and/or assessment support when required.

Assessment processes and techniques must be culturally appropriate, and appropriate to the language and literacy capacity of the candidate and the work being performed.

Required Skills and Knowledge

Required skills

administration and management skills to:

manage documents

manage time, including planning and prioritising work

analytical and problem-solving skills to:

determine animation image size

develop innovative ideas and designs

work out sequencing of animations

interpersonal skills to interact with clients and other stakeholders

language, literacy and numeracy skills to:

calculate the number of animation frames

communicate with clients and contacts

interpret and apply complex information, including legislation, regulations, codes and standards, and software operation instructions

present design options to clients

technical skills to:

apply compliance requirements, including drawing standards

produce accurate design documentation

create storyboards

technology skills to use information technology and 3-D modelling, rendering and animation software

Required knowledge

architectural styles and terminology

contextual and site constraints

conventional and sustainable construction materials and methods, including their application, behaviour, characteristics, performance and interactions with other materials

design drawing and representation methods

digital file management procedures

functions and operation of 3-D modelling rendering and animation software programs

hazards of site, materials, construction practices and building use over life cycle

key features of building life cycles

legislation, codes and standards relevant to sustainable design requirements for small-scale building design projects, including OHS duties of designers

organisational scope of business, service levels and fees

principles of design, including sustainable design

scientific and social principles of human interactions with the built environment

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Small-scale building design projects:

include buildings covered by the BCA, except construction Type A buildings

may be residential projects, such as:

additions and renovations

heritage restoration

new buildings

may be commercial or industrial projects, such as:

factories

motels

offices

restaurants

retail and service outlets

warehouses.

Material finishes may include:

carpet

concrete

fabric

masonry

paint

steel

stones

tile

timber.

Animation requirements may include:

image sizes

number of frames

sequencing of animations

types of animations to be generated.

Lighting levels and sequences may include:

daylight and artificial light timing sequences

light switching pattern

lighting levels of light sources

time transitions.

Animation presentation parameters may include:

compression

credits

frames per second

length

logo

rendering

title.