NTISthis.com

Evidence Guide: CUADIG504 - Design games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CUADIG504 - Design games

What evidence can you provide to prove your understanding of each of the following citeria?

Identify project requirements

  1. Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel
  2. Identify factors that may impact game’s design
  3. Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel
Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify factors that may impact game’s design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Research games and generate ideas

  1. Identify and source a full range of genres, in consultation with relevant personnel
  2. Select and play different genres as a source of inspiration, including traditional and state of the art games
  3. Search game literature to identify various games’ objectives and game theory
  4. Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues
  5. Discuss ideas and creative solutions in collaboration with relevant personnel
Identify and source a full range of genres, in consultation with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select and play different genres as a source of inspiration, including traditional and state of the art games

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Search game literature to identify various games’ objectives and game theory

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss ideas and creative solutions in collaboration with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select a game genre

  1. Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration
  2. Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel
Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Draft game design document

  1. Propose a game concept that is original and compelling for users
  2. Establish game strategy outcomes
  3. Develop the structure of the game and document all elements, including style and game mechanics
  4. Develop criteria to determine the scope of a prototype game sequence to be used in the development phase
  5. Confirm the proposed prototype can test effectiveness of the game-play elements
  6. Develop a register of game assets in consultation with relevant personnel
  7. Use various presentation techniques to present a draft game design document for feedback from other team members
Propose a game concept that is original and compelling for users

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish game strategy outcomes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop the structure of the game and document all elements, including style and game mechanics

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop criteria to determine the scope of a prototype game sequence to be used in the development phase

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm the proposed prototype can test effectiveness of the game-play elements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop a register of game assets in consultation with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use various presentation techniques to present a draft game design document for feedback from other team members

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise game design document

  1. Review game design objectives based on feedback on the draft game design document
  2. Discuss and confirm additional requirements or modifications to the game design with relevant personnel
  3. Specify game production requirements, including appropriate testing strategies
Review game design objectives based on feedback on the draft game design document

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and confirm additional requirements or modifications to the game design with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Specify game production requirements, including appropriate testing strategies

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce final game design document to reflect all additional requirements or modifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel

1.2 Identify factors that may impact game’s design

1.3 Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel

2. Research games and generate ideas

2.1 Identify and source a full range of genres, in consultation with relevant personnel

2.2 Select and play different genres as a source of inspiration, including traditional and state of the art games

2.3 Search game literature to identify various games’ objectives and game theory

2.4 Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues

2.5 Discuss ideas and creative solutions in collaboration with relevant personnel

3. Select a game genre

3.1 Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration

3.2 Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel

4. Draft game design document

4.1 Propose a game concept that is original and compelling for users

4.2 Establish game strategy outcomes

4.3 Develop the structure of the game and document all elements, including style and game mechanics

4.4 Develop criteria to determine the scope of a prototype game sequence to be used in the development phase

4.5 Confirm the proposed prototype can test effectiveness of the game-play elements

4.6 Develop a register of game assets in consultation with relevant personnel

4.7 Use various presentation techniques to present a draft game design document for feedback from other team members

5. Finalise game design document

5.1 Review game design objectives based on feedback on the draft game design document

5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel

5.3 Specify game production requirements, including appropriate testing strategies

5.4Produce final game design document to reflect all additional requirements or modifications

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel

1.2 Identify factors that may impact game’s design

1.3 Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel

2. Research games and generate ideas

2.1 Identify and source a full range of genres, in consultation with relevant personnel

2.2 Select and play different genres as a source of inspiration, including traditional and state of the art games

2.3 Search game literature to identify various games’ objectives and game theory

2.4 Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues

2.5 Discuss ideas and creative solutions in collaboration with relevant personnel

3. Select a game genre

3.1 Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration

3.2 Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel

4. Draft game design document

4.1 Propose a game concept that is original and compelling for users

4.2 Establish game strategy outcomes

4.3 Develop the structure of the game and document all elements, including style and game mechanics

4.4 Develop criteria to determine the scope of a prototype game sequence to be used in the development phase

4.5 Confirm the proposed prototype can test effectiveness of the game-play elements

4.6 Develop a register of game assets in consultation with relevant personnel

4.7 Use various presentation techniques to present a draft game design document for feedback from other team members

5. Finalise game design document

5.1 Review game design objectives based on feedback on the draft game design document

5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel

5.3 Specify game production requirements, including appropriate testing strategies

5.4Produce final game design document to reflect all additional requirements or modifications

Evidence of the ability to:

research and generate ideas for games

design games which:

are original and compelling for the user

are technically feasible

meet requirements of the game proposal or brief

document all game aspects including strategy outcomes, style, mechanics and game assets

specify a prototype game sequence that effectively tests game-play elements

specify testing strategies

present and discuss design specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain the objectives and theories that underpin some common games

identify and describe common traditional and digital game genres

describe technical parameters of various platforms and their influence on game design

explain the term 'game mechanics' in relation to game design

list and describe strategies to test the function and operation of games

describe formats for documenting and presenting game designs.