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Evidence Guide: CUFANM301A - Create 2D digital animations

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CUFANM301A - Create 2D digital animations

What evidence can you provide to prove your understanding of each of the following citeria?

Identify animation requirements

  1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel
  2. Clarify target users/audience and requirements with regard to output formats and delivery platforms
Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Clarify target users/audience and requirements with regard to output formats and delivery platforms

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate and assess ideas

  1. Review animations, artworks and other creative sources that may inspire design ideas
  2. Obtain other relevant information that may influence design ideas
  3. Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues
  4. Present animation ideas to relevant personnel using appropriate design techniques
Review animations, artworks and other creative sources that may inspire design ideas

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Obtain other relevant information that may influence design ideas

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Present animation ideas to relevant personnel using appropriate design techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan approach

  1. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications
  2. In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose
  3. Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept
Assess the range of industry-current 2D animation software available to determine compatibility with design specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Produce animations

  1. Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences
  2. Source and import, or generate sufficient quantity of key drawings to establish required actions
  3. Combine animated objects to produce single sequences according to creative requirements and specifications
  4. Integrate audio assets where necessary
  5. Save and store animations using appropriate output file formats and standard naming conventions
Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Source and import, or generate sufficient quantity of key drawings to establish required actions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Combine animated objects to produce single sequences according to creative requirements and specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate audio assets where necessary

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save and store animations using appropriate output file formats and standard naming conventions

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise animations

  1. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility
  2. Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments
Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential:

creation of a range of 2D digital animations that:

meet specifications

demonstrate the basic principles of screen, visual design and communication

meet the technical requirements of at least two delivery platforms listed in the range statement

satisfy client requirements

collaborative approach to work.

Context of and specific resources for assessment

Assessment must ensure:

access to a selection of resources, equipment and current industry-current software as listed in the range statement

where sound is integrated in the animated sequence, access to a range of suitable software to support the integration of sound and visual elements

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance

evaluation of a range of 2D digital animations created by the candidate in response to specifications

written or oral questioning to test knowledge of visual design principles, communication principles, animation techniques and responsibilities of different members of a project team.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

CUFANM302A Create 3D digital animations

CUFDIG301A Prepare video assets

CUFDIG304A Create visual design components.

Required Skills and Knowledge

Required skills

communication, teamwork and literacy skills sufficient to:

interpret and clarify written or verbal instructions

interpret information in software user manuals and help features

work as a member of a project team, both independently on assignment and under direction

respond constructively to feedback received from other team members

initiative and enterprise in the context of:

generating a range of feasible ideas for 2D animated sequences

visualising creative concepts

technical skills sufficient to:

use appropriate software to develop 2D animations

produce hand-drawn sketches

apply the basic principles of screen, visual design and communication to produce 2D animations

create 2D animations in appropriate formats for a range of delivery platforms

manage files and directories using standard naming conventions and version control protocols

self-management and planning skills sufficient to:

prioritise work tasks

meet deadlines

seek expert assistance when problems arise

Required knowledge

industry knowledge, including:

roles and responsibilities of project team members

basic understanding of the relationship between the technical and creative aspects and requirements of media projects

basic animation techniques and principles

basic screen principles

principles of visual design and communication

copyright clearance procedures

OHS standards as they apply to use of computer and keyboard for periods of time

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

2D animations may include:

basic games

buttons

characters

illustrations

logos

morphs

objects

puzzles

simulated sequences

text

titles and credits.

Design specifications may include:

characters and objects

key frames

objects

references

samples

script

storyboard

technical specifications, including:

output file format

output file size

operating system

hardware specifications, including memory size, RAM

delivery platform

bandwidth

media form.

Relevant personnel may include:

art director

audio asset creator

designer

director

graphic artist

instructional designer

navigation designer

producer

project manager

system support personnel

other technical and specialist personnel.

Output formats may include:

DIR/DCR

FLA/SWF

GIF

HTML.

Delivery platforms may include:

CD

DVD

film

games console

internet

kiosk

mobile phone

PDA (personal digital assistant)

video

other mobile devices.

Design techniques may include:

digital illustrations of objects and characters

freehand sketches

storyboards

story trees.

Animation software may include:

Director

Flash

Toon Boon Studio.

Screen principles may include:

editing, including basic transitions

framing

lighting

montage

narrative

story-telling

style/genre.

Visual design principles may include:

balance

composition

emphasis

focal point

movement

perspective

proportion

scale

unity.

Communication principles may include:

communicating the message

conveying meaning

meeting audience requirements

using functional components.

Animation techniques may include:

acceleration/deceleration

audio integration

hinges and pivots

key frames and tweens

looping backgrounds

morphing/object exaggeration

motion paths

registration points

rotation

speed/motion blur.

Animation principles may include:

key frames

motion

pacing/timing

point of view.

Audio assets may include:

music

narration

sound effects.