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Evidence Guide: CUFANM501A - Create 3D digital character animation

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CUFANM501A - Create 3D digital character animation

What evidence can you provide to prove your understanding of each of the following citeria?

Clarify work requirements

  1. With reference to production documentation, determine requirements and purpose for 3D digital character animation
  2. In consultation with relevant personnel, determine work flow sequences to ensure that production schedule deadlines are met
  3. Select software that best suits the type of production and delivery platform for which 3D digital character animations are being created
With reference to production documentation, determine requirements and purpose for 3D digital character animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

In consultation with relevant personnel, determine work flow sequences to ensure that production schedule deadlines are met

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select software that best suits the type of production and delivery platform for which 3D digital character animations are being created

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Prepare to create 3D digital character animation

  1. Gather and analyse reference materials to assist in the animation of the characters
  2. Examine the models to be animated to determine the most appropriate animation techniques
  3. Identify and develop skills with the controls of character rigs to be used
  4. Analyse audio supplied for animations as required
  5. Create thumbnail sketches of key poses required
  6. Act out shot and make notes on timing of actions or record to video for later reference
  7. Select the most suitable combination of animation techniques
Gather and analyse reference materials to assist in the animation of the characters

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Examine the models to be animated to determine the most appropriate animation techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify and develop skills with the controls of character rigs to be used

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Analyse audio supplied for animations as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create thumbnail sketches of key poses required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Act out shot and make notes on timing of actions or record to video for later reference

Completed
Date:

Teacher:
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Select the most suitable combination of animation techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create 3D digital character animation

  1. Animate first pass, applying relevant animation principles and experimenting with techniques to produce the required creative effects
  2. Submit first pass to relevant personnel for comment on whether requirements have been met
  3. Make adjustments as required and refine animation in passes until production requirements are met
  4. Animate facial features and lip-syncing to match audio and design requirements, ensuring that animation principles are taken into account
  5. Create secondary animations as required
Animate first pass, applying relevant animation principles and experimenting with techniques to produce the required creative effects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit first pass to relevant personnel for comment on whether requirements have been met

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make adjustments as required and refine animation in passes until production requirements are met

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Animate facial features and lip-syncing to match audio and design requirements, ensuring that animation principles are taken into account

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create secondary animations as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise projects

  1. Submit final character animations in agreed output format to relevant personnel by agreed deadline
  2. Finalise projects according to enterprise procedures, e.g. making back-up copies of files and completing workplace documentation
  3. Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects
Submit final character animations in agreed output format to relevant personnel by agreed deadline

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise projects according to enterprise procedures, e.g. making back-up copies of files and completing workplace documentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential:

creation of 3D digital character animation that:

demonstrates appropriate application of animation principles, such as correct use of timing and weight, squash and stretch, movement in arcs, anticipation and follow-through, overlapping action and exaggeration

meets design requirements

demonstrates attention to detail

collaborative approach to work

ability to meet deadlines.

Context of and specific resources for assessment

Assessment must ensure:

access to a selection of industry-current software as listed in the range statement

access to simulated or real production situations that require 3D digital character animations

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance

evaluation of a range of 3D digital animated characters created by the candidate to determine ability to animate characters in different ways

written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

BSBCRT402A Collaborate in a creative process

CUFANM503A Design animation and digital visual effects.

Required Skills and Knowledge

Required skills

communication, teamwork and literacy skills sufficient to:

interpret creative concepts and briefs

use correct grammar, spelling and punctuation when writing

interpret information in software user manuals and help features

work as a member of a production team, both independently on assignment and under direction

respond positively to constructive feedback from other team members

initiative and enterprise in the context of:

developing original, innovative and creative approaches to 3D character animation

experimenting with animation to develop a creative sustained vision

extending creative boundaries for self and audience

finding creative solutions to problems identified during the process of 3D character animation

locating and using resources to broaden own creative experience

technical skills sufficient to:

use appropriate software to develop 3D character animation

apply the principles and elements of animation, communication, screen and visual design to produce 3D character animation

create 3D character animation in appropriate formats for required delivery platforms

manage files and directories using standard naming conventions and version control protocols

self-management and planning skills sufficient to:

prioritise work tasks

plan animation in a logical and cohesive way

meet deadlines

seek expert assistance as required

learning in the context of improving performance/product through self-reflection and reworking after feedback

Required knowledge

animation techniques and principles

screen principles

principles of visual design and communication

acting principles in the context of animating facial expressions and body movements to produce convincing animation

industry knowledge, including:

roles and responsibilities of project team members in the relevant industry sector

sound understanding of the relationship between the technical and creative aspects and requirements of productions in which character animation is being used

issues and challenges that arise in the context of creating 3D digital character animation

OHS standards as they relate to working for periods of time on computers

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation may include:

animatics

storyboard

technical specifications.

Requirements may include:

assets for integration

collaboration with other team members

creative expectations

design specifications

output format

technical specifications

timelines.

Purpose of 3D digital character animation may be for:

interactive digital media products, e.g.:

games

e-learning resources

digital simulations

virtual worlds

television and film production.

Relevant personnel may include:

animation director

director

head of department

producer

project manager

storyboard artist

supervisor

technical director

other technical/specialist personnel.

Software may include:

3D, e.g.:

3D Studio Max

Maya

Softimage

Lightwave

Motionbuilder

Face Robot

graphics, e.g.:

Photoshop

Illustrator.

Productions may include:

animated productions

commercials

documentaries

feature films

filmed events or performances

interactive digital media products:

e-learning resources

games

promotional/informational products

music videos

short films

television productions

training or promotional videos/DVDs.

Delivery platforms may include:

broadcast television

CD

DVD

feature film

games

internet

kiosk

mobile phone

PDA (personal digital assistant)

other digital devices.

Reference materials may include:

books

direct observation of actions

DVDs ('making ofs')

still images

videos.

Animation techniques may include:

dynamic simulation

hybrid method

layered animation

motion capture

pose-to-pose animation

scripted animation

straight ahead animation.

Animation principles may include:

anticipation

asymmetry in body and facial poses

balanced poses

exaggeration

movement in arcs

overlapping actions and follow-through

pacing/timing

secondary actions

singularity of message

squash and stretch

staging

strong silhouette in poses

weight.

Secondary animations may include:

cloth simulations

hair simulations

other finer details that require dynamic simulations or keyframe animation.

Output formats may include:

AVI

IFF

JPEG

MPEG

PNG

Quicktime

Targa

TIFF.