The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Clarify design requirements and plan approach
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Interpret the brief to clarify design, texture generation and delivery requirements in consultation with client Completed |
Evidence:
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Identify design and technical constraints Completed |
Evidence:
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Identify software, media and file formats for digital imagery and texture production and manipulation Completed |
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Identify sequence of digital texturing activities in production pipeline Completed |
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Identify production workflow requirements and develop production pipeline to meet client requirements Completed |
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Assess existing textures and shaders for suitability
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Establish underlying surface characteristics of 3-D model to be textured and shaded Completed |
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Identify basic shaders and textures with surface characteristics Completed |
Evidence:
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Identify suitable textures from available texture libraries Completed |
Evidence:
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Select shaders and textures for assignment to model Completed |
Evidence:
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Confirm selections are consistent with brief and client requirements Completed |
Evidence:
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Determine shader attributes and assign to 3-D model
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Identify and select attributes required to achieve desired effects on 3-D models Completed |
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Determine and confirm requirements related to lighting and rendering Completed |
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Use appropriate methods and techniques to achieve a desired shading outcome Completed |
Evidence:
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Acquire new textures
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Identify desired resolution for texture prior to acquisition Completed |
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Acquire textures from an online library Completed |
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Capture real-world textures using digital means Completed |
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Generate texture using art media or digital paint software and save Completed |
Evidence:
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Ensure resolution of acquired texture meets resolution requirements Completed |
Evidence:
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Generate procedural textures and create texture map
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Assess nature of surface topology Completed |
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Identify suitable types of 3-D projection Completed |
Evidence:
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Apply geometry where necessary Completed |
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Use algorithms to simulate natural patterns where required Completed |
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Determine texture-mapping method Completed |
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Determine projection-mapping method Completed |
Evidence:
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Adjust parameters to achieve desired effects Completed |
Evidence:
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Apply texture to model
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Apply texture to model Completed |
Evidence:
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Layer and enhance textures to achieve desired effects Completed |
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Apply lighting to test reaction of textures Completed |
Evidence:
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Apply textures to lights to achieve specified effects Completed |
Evidence:
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Adjust textures to achieve final effects Completed |
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Complete test renders and confirm outcome with client Completed |
Evidence:
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Finalise design
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Present test renders to client for approval Completed |
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Make technical or design adjustments consistent with feedback and budgetary constraints Completed |
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Finalise shading and texturing Completed |
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Save and archive files in agreed formats and repository Completed |
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