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Evidence Guide: ICAGAM302A - Design and apply simple textures to digital art

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICAGAM302A - Design and apply simple textures to digital art

What evidence can you provide to prove your understanding of each of the following citeria?

Clarify design requirements and plan approach

  1. Interpret the brief to clarify design, texture generation and delivery requirements in consultation with client
  2. Identify design and technical constraints
  3. Identify software, media and file formats for digital imagery and texture production and manipulation
  4. Identify sequence of digital texturing activities in production pipeline
  5. Identify production workflow requirements and develop production pipeline to meet client requirements
Interpret the brief to clarify design, texture generation and delivery requirements in consultation with client

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify design and technical constraints

Completed
Date:

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Identify software, media and file formats for digital imagery and texture production and manipulation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify sequence of digital texturing activities in production pipeline

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Identify production workflow requirements and develop production pipeline to meet client requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess existing textures and shaders for suitability

  1. Establish underlying surface characteristics of 3-D model to be textured and shaded
  2. Identify basic shaders and textures with surface characteristics
  3. Identify suitable textures from available texture libraries
  4. Select shaders and textures for assignment to model
  5. Confirm selections are consistent with brief and client requirements
Establish underlying surface characteristics of 3-D model to be textured and shaded

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify basic shaders and textures with surface characteristics

Completed
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Identify suitable textures from available texture libraries

Completed
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Select shaders and textures for assignment to model

Completed
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Evidence:

 

 

 

 

 

 

 

Confirm selections are consistent with brief and client requirements

Completed
Date:

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Determine shader attributes and assign to 3-D model

  1. Identify and select attributes required to achieve desired effects on 3-D models
  2. Determine and confirm requirements related to lighting and rendering
  3. Use appropriate methods and techniques to achieve a desired shading outcome
Identify and select attributes required to achieve desired effects on 3-D models

Completed
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Determine and confirm requirements related to lighting and rendering

Completed
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Use appropriate methods and techniques to achieve a desired shading outcome

Completed
Date:

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Acquire new textures

  1. Identify desired resolution for texture prior to acquisition
  2. Acquire textures from an online library
  3. Capture real-world textures using digital means
  4. Generate texture using art media or digital paint software and save
  5. Ensure resolution of acquired texture meets resolution requirements
Identify desired resolution for texture prior to acquisition

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Acquire textures from an online library

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Capture real-world textures using digital means

Completed
Date:

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Generate texture using art media or digital paint software and save

Completed
Date:

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Ensure resolution of acquired texture meets resolution requirements

Completed
Date:

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Generate procedural textures and create texture map

  1. Assess nature of surface topology
  2. Identify suitable types of 3-D projection
  3. Apply geometry where necessary
  4. Use algorithms to simulate natural patterns where required
  5. Determine texture-mapping method
  6. Determine projection-mapping method
  7. Adjust parameters to achieve desired effects
Assess nature of surface topology

Completed
Date:

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Identify suitable types of 3-D projection

Completed
Date:

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Apply geometry where necessary

Completed
Date:

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Use algorithms to simulate natural patterns where required

Completed
Date:

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Determine texture-mapping method

Completed
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Determine projection-mapping method

Completed
Date:

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Adjust parameters to achieve desired effects

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Apply texture to model

  1. Apply texture to model
  2. Layer and enhance textures to achieve desired effects
  3. Apply lighting to test reaction of textures
  4. Apply textures to lights to achieve specified effects
  5. Adjust textures to achieve final effects
  6. Complete test renders and confirm outcome with client
Apply texture to model

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Layer and enhance textures to achieve desired effects

Completed
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Apply lighting to test reaction of textures

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Apply textures to lights to achieve specified effects

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Adjust textures to achieve final effects

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Complete test renders and confirm outcome with client

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Finalise design

  1. Present test renders to client for approval
  2. Make technical or design adjustments consistent with feedback and budgetary constraints
  3. Finalise shading and texturing
  4. Save and archive files in agreed formats and repository
Present test renders to client for approval

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make technical or design adjustments consistent with feedback and budgetary constraints

Completed
Date:

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Finalise shading and texturing

Completed
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Save and archive files in agreed formats and repository

Completed
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Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

adhere to texturing and shading brief requirements

design and comprehend texturing tasks

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components in an organised manner for further use.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware and software

input device, such as stylist tablet, keyboard and mouse

output device, such as monitor, TV, printer and speakers

models and scenes to be shaded and textured

style shots

rendering briefs or specifications and schedules

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

discussion or written report of the nominated techniques applied to shading and texturing

discussion with learner and observation of the integration of texturing activities into the overall production pipeline

verbal questioning regarding reasons for use of particular hardware and software options

direct observation of the candidate applying shaders and textures

project or work activities that show research and reference sourcing to gain best texturing effect

written and verbal reports or documentation showing research and production plan

review of portfolios of evidence

review of completed textured, shaded and rendered models.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

analytical skills to evaluate technical requirements of shading and texturing against resources and timeframes

communication skills to liaise with project team and clients

initiative and enterprise skills to:

devise efficient and innovative approaches to texturing and shading

provide practical support and give feedback to colleagues and management

literacy skills to read technical documents and specifications

planning and organisational skills to manage time and resources

technical skills to use related computer graphics applications.

Required knowledge

camera textures and filters to achieve shading and texturing effects

features of software used for:

3-D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

scheduling of production activities

shading

texturing

how to interpret design, texturing and shading briefs

digital image capture using cameras and scanners

shader attributes and their optimisation

shader and texture mapping and projection

texturing and shading requirements for games.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

The brief may include:

illustrations

storyboards

technical specifications

verbal or written instructions.

Client may include:

3-D artists

animators

art directors

designers

external clients

modellers

technical directors.

Design and technical constraints may include:

budget

design specifications

file formats for output and end use

technical requirements.

Software may include:

3-D Studio Max

Animator Pro

AutoCAD

AutoCAD Revit 9

Blender

Bodypaint

Cinema 4D

Combustion

CorelDraw

Deep paint

Electric Image

Form Z

Houdini

Illustrator

Lightwave

Maya

Photoshop

Pixie

POV-Ray

Renderman

Rhino

Shake

Soft Image or XSI

Z Brush.

Shaders may include:

Blinn

cell shaders

Lambert

Phong

realistic shaders

toon shaders.

Textures may include:

brick

cloth

glass

latex

leather

metal

skin

sky

stone

textiles

wood.

Attributes may include:

ambient colour

colour

diffusion

incandescence

reflectivity

refraction

specularity

translucence

transparency.

Resolution may include:

1024 x 1024 pixels

128 x 128 pixels

720 x 720 pixels.

Capture real-world textures may include:

digital photography

film photography

scanning.

Art media may include:

acrylic paint

airbrush

charcoal

crayon

gouache

ink

ink wash

oil paint

pen

pencil

tusche

watercolour.

Texture-mapping method may include:

bump maps

colour mapping

displacement maps

reflection maps

specular mapping

transparency maps.

Projection-mapping method may include:

cubic

cylindrical

planar

spherical

tiling.