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Evidence Guide: ICAGAM303A - Review and apply the principles of animation

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

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ICAGAM303A - Review and apply the principles of animation

What evidence can you provide to prove your understanding of each of the following citeria?

Prepare traditional animation process and the sequence of its component parts

  1. Describe the traditional animation process and the principles of animation and its application to producing quality 3-D animation
  2. Describe the uses of the twelve principles of animation
  3. Identify components that are essential to producing quality 3D animation
Describe the traditional animation process and the principles of animation and its application to producing quality 3-D animation

Completed
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Evidence:

 

 

 

 

 

 

 

Describe the uses of the twelve principles of animation

Completed
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Identify components that are essential to producing quality 3D animation

Completed
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Prepare scene layout and storyboarding techniques

  1. Describe and demonstrate scene layout techniques used in traditional animation
  2. Describe and demonstrate storyboarding techniques used in traditional animation
Describe and demonstrate scene layout techniques used in traditional animation

Completed
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Describe and demonstrate storyboarding techniques used in traditional animation

Completed
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Nominate appropriate animation keys in a proposed animation sequence

  1. Describe the key animation process
  2. Produce sample key drawings
  3. Identify the criteria used for the selection of animation keys
  4. Select appropriate animation keys in a proposed animation sequence
Describe the key animation process

Completed
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Produce sample key drawings

Completed
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Identify the criteria used for the selection of animation keys

Completed
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Evidence:

 

 

 

 

 

 

 

Select appropriate animation keys in a proposed animation sequence

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Create a short animation

  1. Produce shot animation key drawings
  2. Produce line image recordings of drawings
  3. Create a short animated sequence
Produce shot animation key drawings

Completed
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Produce line image recordings of drawings

Completed
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Create a short animated sequence

Completed
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Apply traditional animation principles to a 3-D animation

  1. Produce a 3-D animated sequence employing traditional animation principles using 3-D modelling and animation software
  2. Save and store or archive animated sequence onto appropriate equipment or media
Produce a 3-D animated sequence employing traditional animation principles using 3-D modelling and animation software

Completed
Date:

Teacher:
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Save and store or archive animated sequence onto appropriate equipment or media

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

use traditional animation processes to create a short animation, using a range of 3-D modelling and animation software.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

verbal or written questioning of development of idea

direct observation of candidate using traditional animation processes

review of nominated animation techniques

evaluation of 3-D animation sequence.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.

Required Skills and Knowledge

Required skills

analytical skills to:

analyse documentation and images to inform implementation of game specifications

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate clearly using speech and text

communicate complex designs in a structured format drawn from industry standards, styles and techniques

provide practical advice, support and feedback to colleagues and management

translate design requirements into specifications

planning and organisational skills to:

appropriately refer decisions to a higher project authority for review and endorsement

balance talent, experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required animation development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problem-solving skills to recognise and address potential quality issues and problems at design development stage

research skills to:

undertake research into key animation and traditional animation process

use reference material to recreate animations

self-management skills to manage multimedia-based and paper-based files

technical skills to:

create a 10-second traditionally animated sequence

produce concepts drawings

propose and source locations of reference material.

Required knowledge

analysis of a production brief

animation keys

application of traditional animation processes to digital animation

development and recording of ideas

filling media and paper-based assets

principles of animation

production of 3-D animations

production of a storyboard

scene layout and storyboarding processes

scheduling of production components

traditional animation process

OHS requirements for:

ergonomics

electrical safety

materials handling.

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Traditional animation process may include:

concept creation

key drawings

production planning

research

script development

storyboarding

'inbetweening’ and ‘tweening’ drawings.

Twelve principles of animation include:

anticipation

appeal

arcs

exaggeration

follow through and overlapping action

secondary action

slow in and slow out

solid drawing

squash and stretch

staging

straight ahead action and pose to pose

timing.

Line image may include:

software-generated, e.g. Photoshop, Illustrator and Flash

traditionally drawn (pen and ink).

3-D modelling and animation software may include:

3ds Max

Blender

Cinema 4D

Houdini

Lightwave

Maya

Modo

XSI

ZBrush.

Equipment or media may include:

blu-ray

CD

DVD

external hard disk, such as universal serial bus (USB) flash drive

internal hard disk.